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Male Mallard Animation | VFX Grace

$240
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
164,624
Vertices
203,725
Textures
Materials

Introduction

This is a male mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.

It consists of body, body side, oral cavity, tongue, teeth, sclerae, irises, third eyelids, foot, paws, feathers, back feathers.

[ytb-vid=7mW37UG3Ehk]

Polygons

Body: vertices 10,807; polygons 10,748

Body side: vertices 520; polygons 450

Oral cavity: vertices 13,996; polygons 13,912

Tongue: vertices 7,885; polygons 7,884

Teeth: vertices 380; polygons 76

Sclerae: vertices 964; polygons 1,024

Irises: vertices 1,092; polygons 1,152

Third eyelids : vertices 1,156; polygons 1,216

Foot: vertices 18,876; polygons 18,816

Paws: vertices 1,992; polygons 1,920

Feathers: vertices 146,032; polygons 107,410

Back Feathers: vertices 25; polygons 16

Total: vertices 203,725; polygons 164,624

Formats

There is a Blender project and an FBX file without rigging or animation.

Textures

JF0L219A6_Mallard_Male_TailFeather_F_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Male_TailFeather_B_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Male_ShoulderFeather_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Mouth_Roughness.png, 2048*2048

JF0L219A6_Mallard_Male_Mouth_Normal.png, 2048*2048

JF0L219A6_Mallard_Male_Mouth_Bump.png, 2048*2048

JF0L219A6_Mallard_Male_Mouth_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Male_Foot_Normal.png, 4096*4096

JF0L219A6_Mallard_Male_Foot_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather05_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather04_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather04_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather03_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather03_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather02_F_Metallic.png, 4096*4096

JF0L219A6_Mallard_Male_Feather02_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather02_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather01_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather01_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Male_Feather_Scapulars03_Normal.png, 2048*2048

JF0L219A6_Mallard_Male_Feather_Scapulars03_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Male_Feather_CovertsMIV_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Male_Feather_CovertsMIN_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Male_ChestFeather_Normal.png, 2048*2048

JF0L219A6_Mallard_Male_ChestFeather_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Male_Body_BaseColor.png, 4096*4096

Rigging

With full controllers, postures and animations are easy to create. The features are as follows:

Root controls the entire model, and it has customized attributes:

Leg_IKFK.L and Leg_IKFK.R control the non-seamless IK/FK switch of the legs;

Neck_Follow01 and Neck_Follow02 control whether the neck moves following the parent controller;

Neck_IKFK control the non-seamless IK/FK switch of the neck;

Repair_Stand_Leg_Jiggle.L and Repair_Stand_Leg_Jiggle.R fix the jittering;

Tail_Follow01 and Tail_Follow02 control whether the tail moves following the parent controller;

Toe_Inherit_Rotation controls whether the toes rotate following the parent controller;

Wing_IKFK.L and Wing_IKFK.R control the IK/FK switch of the wings.

CTR_torse controls the center of gravity of the body.

CTR_FK_Tail01, CTR_FK_Tail02, CTR_FK_Tail03 and CTR_FK_Tail04 control the latter part of the body.

CTR_FK_Spine01, CTR_FK_Spine02 and CTR_FK_Spine03 control the former part of the body.

CTR_IK_Neck01, CTR_IK_Neck02... CTR_IK_Neck07 control the neck in IK mode.

CTR_Head controls the head.

CTR_IK_root_Foot.L and CTR_IK_root_Foot.R control the feet.

CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by their Location.

CTR_Haw.L and CTR_Haw.R control the movement of the third eyelids.

CTR_Eye.L and CTR_Eye.R control the orientation of the eyes.

Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.

And more...

Animations

Loopable walking animation at 30 fps, frame range 0-320

Unlooped swimming animation at 30 fps, frame range 0-420

Unlooped eating01 animation at 30 fps, frame range 0-420

Unlooped eating02 animation at 30 fps, frame range 0-420

Unlooped combing animation at 30 fps, frame range 0-375

[ytb-vid=miCWtpK0lfM]

[ytb-vid=g43xmRyFde8]

[ytb-vid=EWSVmYY1SoU]

[ytb-vid=i3D8eCunz5Y]

[ytb-vid=n2XeWegxx0U]

 

Features

The model is in meter units at a real-world scale.

The Display button of the fur is disabled.

To get a nice effect, the settings below are required for such thick feathers:

1. Set Total under Light Paths to 12 or larger;

2. Set Transparency under Light Paths to 8 or larger;

3. Set Transmission under Light Paths to 12 or larger;

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

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Male Mallard Animation | VFX Grace

$240
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
164,624
Vertices
203,725
Textures
Materials
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