Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
Presenting a highly realistic little goose character asset, crafted specifically for Unreal Engine 5.3 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 43,479 and polygon count is 43,496, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the little goose's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0L506A4_Little_Goose_Eye_BaseColor.uasset, 2048 *2048
JF0L506A4_Little_Goose_Foot_Skin_BaseColor.uasset, 4096 *4096
JF0L506A4_Little_Goose_Foot_Skin_Normal.uasset, 4096 *4096
JF0L506A4_Little_Goose_Foot_Skin_Specular.uasset, 4096 *4096
JF0L506A4_Little_Goose_Foot_Skin_SubsurfaceAmount.uasset, 4096 *4096
JF0L506A4_Little_Goose_Hair_Body_BaseColor.uasset, 4096 *4096
JF0L506A4_Little_Goose_Hair_Foot_BaseColor.uasset, 4096 *4096
JF0L506A4_Little_Goose_Hair_Head_BaseColor.uasset, 4096 *4096
JF0L506A4_Little_Goose_Head01_Skin_Normal.uasset, 4096 *4096
JF0L506A4_Little_Goose_Head02_Skin_Normal.uasset, 4096 *4096
JF0L506A4_Little_Goose_Head_Skin_BaseColor.uasset, 4096 *4096
JF0L506A4_Little_Goose_Head_Skin_ID.uasset, 4096 *4096
JF0L506A4_Little_Goose_Head_Skin_Roughness.uasset, 4096 *4096
JF0L506A4_Little_Goose_Head_Skin_Specular.uasset, 4096 *4096
JF0L506A4_Little_Goose_Head_Skin_SubsurfaceAmount.uasset, 4096 *4096
Rigging
Global Control:
Little-Goose_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_neck_a_ctrl, DEF_Spine_d_001_ctrl, DEF_Spine_d_ctrl and DEF_Spine_c_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_b_ctrl, DEF_neck_c_ctrl, DEF_neck_d_ctrl, DEF_neck_e_ctrl and DEF_neck_f_ctrl: Control different segments of the neck.
DEF_neck_h_ctrl: Main controller for the head.
DEF_mouth_D_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
MCH-eye_L_001_ctrl and MCH-eye_R_001_ctrl: Eye controllers.
Limbs Control:
DEF_Wing_a_L_ctrl and DEF_Wing_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_Leg_a_L_ctrl and DEF_Leg_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Wing_e_R_ctrl, DEF_Wing_e_L_ctrl, DEF_toe_b_a_L_ctrl_2_2_2 and DEF_toe_b_a_R_ctrl_2_2_2: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_a_ctrl and DEF_Tail_b_ctrl: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the little goose.
Animation
Unlooped walking animation at 30 fps, frame range 0-160
Unlooped eating animation at 30 fps, frame range 0-250
Unlooped Swimming01 animation at 30 fps, frame range 0-300
Unlooped Swimming02 animation at 30 fps, frame range 0-300
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details:
Unreal Engine format only
Available in Unreal Engine format and Blender format
Introduction This is a high-quality camel model with complete textures, fur, rigging and animations, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by C...
This is a realistic lemur catta model, with textures, animation, rigging, fur, multiple 4K maps in UDIM format to add more details. Skin maps are made separately to enhance realism. The model is compl...
Introduction This is a realistic baby anteater model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at a real-world scale. It consists of body, 2 pupi...
This is an ostrich 3D model with multiple 6K body maps and feather maps. Fur is made with feathers and hair for a realistic effect. The model is made with Blender and Cycles renderer at real-world sca...
This is a meticulously crafted, ultra-realistic warthog character created in Blender and rendered using the Cycles engine. It includes the model, textures, hair, rigging, and four realistic animations...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.