With maps, fur, rigging. no animation.
Quantity:
With maps, fur, rigging and 2 animations.
Quantity:
Introduction
This is a high-quality white shark character with model, textures, rigging and two animations. The model features an accurate muscle structure, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2026 at real-world scale.
Features
Model Details: The model consists of the body, eyeballs, and teeth.
Textures and Materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The character materials are rendered with realistic detail using the Arnold renderer.
Meshes
Body: vertices: 92,886; polygons: 92,812
Eyes: vertices: 772; polygons: 768
Teeth: vertices: 20,700; polygons: 20,608
Total: vertices: 114,358; polygons: 114,188
Animations
Unlooped breaching animation at 30 fps, frame range 1-146
Unlooped swimming animation at 30 fps, frame range 1-249
Rigging
With detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_MASTER: Controls the entire model.
Customized attributes: DEF_Jnt_Vis, MCH_Jnt_Vis, Subd_Mesh
CTR_crv_gravity: Controls the body (excluding the feet).
Custom attributes:
PectoralFin_Sec_Vis, Dorsal_Fin_Sec_Vis, Tail_Fin_Sec_Vis,
Abdominal_Fin_Sec_Vis, Gill_Sec_Vis,
Pectoral_Fin_Str_Vis, Dorsal_Fin_Str_Vis, Tail_Fin_Str_Vis, Gill_Str_Vis
CTR_crv_DorsalFin_main: Root controller for the dorsal fin.
CTR_crv_L_gill_main / CTR_crv_R_gill_main: Left and right gill controllers.
Customized attribute: Breathing
CTR_crv_TailFin_Rota: Root controller for tail fin rotation.
CTR_crv_FK_jaw_001: Root controller for the mouth.
CTR_crv_gums_U / CTR_crv_gums_D: Controllers for the upper and lower gums.
Additional auxiliary controllers are available for the face and body, and more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2026. Maya 2026 or above is recommended for compatibility.
Caveats
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging. no animation.
With maps, fur, rigging and 2 animations.
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