With maps, fur, rigging. no animation.
Quantity:
With maps, fur, rigging and 1 animations.
Quantity:
Introduction
This is a high-quality ghost spider model with textures, hair, rigging and animation. The hair is created in XGen Interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The scene includes a rigged project and one standard animation. This character was created using the latest version of Maya 2026, and the model is built to real-world scale.
Features
Model Details: The model consists of the body, eyeballs, and pupils.
Textures and Materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.
XGen hair: XGen Interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices: 42,930; polygons: 42,910
Eyeballs: vertices: 3,200; polygons: 3,284
Pupils: vertices: 2,892; polygons: 3,072
Total: vertices: 49,022; polygons: 49,266
Animations
Loopable walking animation at 30 fps, frame range 1-31
Rigging
With detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_MASTER: Root controller for the entire model.
CTR_crv_gravity: Body controller (excluding the feet).
CTR_crv_L/R_F/M_b/M/B_leg1_attr: Leg attribute controllers.
Customized attributes:
IK_FK – Controls IK/FK switching for the leg;
IK_Stretch – Controls IK stretch limit;
Pole_Vector_Follow – Determines whether the leg's pole vector follows the foot root controller;
Stretch_Control_Vis – Toggles visibility of leg stretch controller.
Additional auxiliary controllers are available for the body, and more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2026. Maya 2026 or above is recommended for compatibility.
Caveats
The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging. no animation.
With maps, fur, rigging and 1 animations.
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