With maps, fur, rigging. no animation.
Quantity:
With maps, fur, rigging and 2 animations.
Quantity:
Introduction
This is a high-quality cicada model with maps, hair, rigging and one animation. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
Features
It consists of the body, forewings and hindwings.
Textures and materials: There are 11 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices: 17,004; polygons: 17,002
Forewings: vertices: 11,204; polygons: 11,134
Hindwings: vertices: 6,166; polygons: 6,080
Total: vertices: 34,374; polygons: 34,216
Animations
Loopable flying animation at 60 fps, frame range 1-101
Loopable scuttle animation at 60 fps, frame range 1-49
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_ROOT: cControls the entire model.
CTR_crv_root_body: Body controller.
CTR_crv_tail_root: Lower body root controller.
CTR_crv_tail_roll: Lower body rotation controller.
CTR_crv_tail_attr: Lower body attribute controller, with customized attributes:
IK_FK switches between IK/FK for the legs;
IK_Stretch controls the IK stretch limit;
Stretch_Control_Vis controls the visibility of secondary stretch controllers.
CTR_crv_L/R_F/M/B_leg_attr: serves as the leg attribute controller, with customized attributes:
IK_FK switches between IK/FK for the legs;
IK_Stretch controls the IK stretch limit;
Pole_Vector_Follow controls whether the pole vector follows the foot movement;
Stretch_Control_Vis controls the visibility of secondary stretch controllers.
CTR_crv_L/R_F/M/B_toe1: Root controllers for foot.
CTR_crv_FK_L/R_F/M/B_toe: Toe controllers.
Additionally, the body has more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Tags
cicada, chirping, insect, summer, night, wings, flying insect, cicada wings, animal, render, Maya, XGen, interactive spline, Arnold
Caveats
The hair of the characters is created in XGen interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 2 animations.
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