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Introduction
This is a high-quality carpenter ant model with 4K maps, fur, riggings, animations. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body and eyes.
Polygons
Body: vertices 42,838; polygons 42,848
Eyes: vertices 484; polygons 512
Total: vertices 43,322; polygons 43,360
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0N2N0C_CarpenterAnt_Body01_Specular.png, 4096 *4096
JF0N2N0C_CarpenterAnt_Body01_Roughness.png, 4096 *4096
JF0N2N0C_CarpenterAnt_Body01_Mask.png, 4096 *4096
JF0N2N0C_CarpenterAnt_Body_SubsurfaceAmount.jpg, 4096 *4096
JF0N2N0C_CarpenterAnt_Body_Specular.png, 4096 *4096
JF0N2N0C_CarpenterAnt_Body_Roughness.png, 4096 *4096
JF0N2N0C_CarpenterAnt_Body_Normal.png, 4096 *4096
JF0N2N0C_CarpenterAnt_Body_Mask.jpg, 4096 *4096
JF0N2N0C_CarpenterAnt_Body_BaseColor.jpg, 4096 *4096
Rigging
CTR_root controls the entire model.
CTR_body controls the center of gravity of the body.
CTR_hand_b controls the front spine; CTR_hand_c controls the middle spine; CTR_hand_d controls the rear spine.
CTR_hand_a controls the head.
CTR_hand_e, CTR_hand_f, CTR_hand_g, CTR_hand_h and CTR_hand_i are FK controllers of the belly.
CTR_shin_a.001.L, CTR_shin_b.001.L, CTR_shin_c.001.L, CTR_shin_a.001.R, CTR_shin_b.001.R and CTR_shin_c.001.R are IK controller of the feet.
There are more detailed controllers of the head and feet, which can create subtle movements.
And more ...
Animations
Loopable walking animation at 30 fps, frame range 0-8
Features
The model is in meter units at real-world scale.
The model can be rendered in the current project directly.
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