Chinchilla Animated | VFX Grace

Rigged

This is a pack of chinchillas in 4 different colors, and each comes with multiple 4K maps, fur and rigging.

$180
Choose License:

Animated

This is a pack of chinchillas in 4 different colors, and each comes with 2 animations and multiple 4K maps.

$249
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
41,442
Vertices
37,255
Textures
Materials

Introduction

This is a pack of chinchillas in 4 different colors, and each comes with 2 animations and multiple 4K maps. It's made with Blender and Cycles renderer.

The model consists of 4 objects: Body, eyes, food, oral cavity.

Polygons

Body: vertices 24,405; polygons 24,362

Eyes: vertices 5,782; polygons 9,172

Food: vertices 2,878; polygons 3,724

Oral cavity: vertices 4,190; polygons 4,184

Total: vertices 37,255; polygons 41,442

Formats

There is a Blender project and an OBJ file rotated by 90 degrees over the x axis by default, without rigging or animation.

Textures

JU0L908A0_Chinchilla_Black_Hair_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_Black_Hair_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_Black_Skin_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_Black_Skin_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_Black_Skin_SSS.1001.png, 4096*4096

JU0L908A0_Chinchilla_Black_Skin_SSS.1002.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Hair_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Hair_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Skin_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Skin_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Skin_Normal.1001.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Skin_Normal.1002.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Skin_SSS.1001.png, 4096*4096

JU0L908A0_Chinchilla_DustyBlue_Skin_SSS.1002.png, 4096*4096

JU0L908A0_Chinchilla_LightBrownHair_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_LightBrownHair_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_LightBrownSkin_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_LightBrownSkin_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_LightBrownSkin_SSS.1001.png, 4096*4096

JU0L908A0_Chinchilla_LightBrownSkin_SSS.1002.png, 4096*4096

JU0L908A0_Chinchilla_OralCavity_BaseColor.png, 1024*1024

JU0L908A0_Chinchilla_Skin_Specular.1001.png, 4096*4096

JU0L908A0_Chinchilla_Skin_Specular.1002.png, 4096*4096

JU0L908A0_Chinchilla_WhiteHair_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_WhiteHair_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_WhiteSkin_BaseColor.1001.png, 4096*4096

JU0L908A0_Chinchilla_WhiteSkin_BaseColor.1002.png, 4096*4096

JU0L908A0_Chinchilla_WhiteSkin_SSS.1001.png, 4096*4096

JU0L908A0_Chinchilla_WhiteSkin_SSS.1002.png, 4096*4096

Rigging

With full controllers and a UI panel of the facial controller, it's easier for artists to handle it. The features are as follows:

MCH_face_frame is the UI panel of the facial controller, it supports regular facial expressions including winkle, eye rolling, masticating, nose twitching, sniffing

ROOT_Torso controls whether the head, the neck and the tail moves following the parent controller by the customized attributes Head_follow, neck_follow and tail_follow separately.

CTR_Hip_parent.L/R and CTR_Arm_parent.L/R come with 7 customized attributes:

FK_limb_follow controls whether the FK controllers of the legs moves following the buttock or the former spine;

IK_FK controls the switch of IK/FK of the legs;

IK_Stretch control the stretch limit in IK mode;

IK_follow controls whether the legs move following root/ROOT_Torso, and root/parent is required;

Pole_follow controls whether the pole vectors move following the legs, and pole_vector is required;

Pole_vector switches the control mode of the pole vectors;

Root/parent controls the pole vectors to follow root or parent.

CTR_Tail_f_master controls whether the controller rotates following the tail by the customized attribute Tail_Ro.

And more...

Animations

Unlooped eating animation at 30 fps, frame range 0-182

Loopable walking animation at 30 fps, frame range 0-13

Features

There is one model in each project with two animations which can be switched in Nonlinear Animation panel.

When Walk animation is required, please disable the shape key Feed_Assist_Body of Body, and the model Food.

Follow Us

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https://www.instagram.com/vfx.grace/

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Rigged

This is a pack of chinchillas in 4 different colors, and each comes with multiple 4K maps, fur and rigging.

$180
Choose License:

Animated

This is a pack of chinchillas in 4 different colors, and each comes with 2 animations and multiple 4K maps.

$249
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
41,442
Vertices
37,255
Textures
Materials
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