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Introduction
This is a high-quality female Canadian deer model with 4k UDIM maps, fur, riggings, five realistic animations and realistic muscle structure. There is also a complex fur system created in Blender which makes the fur realistic, and a UI that controls the facial expressions. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, tongue, lacrimal caruncles, sclerae, pupils, oral cavity and lacrimal glands.
Polygons
Body: vertices 31,170; polygons 31,156
Tongue: vertices 995; polygons 972
Lacrimal Caruncles: vertices 432; polygons 408
Sclerae: vertices 1,284; polygons 1,344
Pupils: vertices 1,284; polygons 1,344
Oral cavity: vertices 13,922; polygons 13,078
Lacrimal glands: vertices 140; polygons 136
Total: vertices 49,227; polygons 48,438
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1001.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1002.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Normal.1001.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Normal.1002.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1001.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1002.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1001.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1002.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1001.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1002.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1001.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1002.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Eye_BaseColor.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_Head_Hair_ID.png, 2048 *2048
JF0N2N00_CanadianDeer_Female_OralCavity_BaseColor.png, 4096 *4096
JF0N2N00_CanadianDeer_Female_OralCavity_Normal.png, 4096 *4096
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
CTR_root controls the entire model, it comes with multiple customized attribute:
Head_follow controls whether the head follows;
Neck_follow controls whether the neck follows;
Tail_follow controls whether the tail follows;
IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the IK/FK of the limbs.
CTR_gravity controls the center of gravity of the body.
CTR_spine_F, CTR_spine_M and CTR_spine_B control the front, middle and rear spine.
CTR_spine_FK_a, CTR_spine_FK_b, CTR_spine_FK_c and CTR_spine_FK_d are FK controllers of the spine.
CTR_neck_FK_a, CTR_neck_FK_b, CTR_neck_FK_c and CTR_neck_FK_d are FK controllers of the neck.
CTR_Head controls the head.
CTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R are IK controllers of the limbs.
CTR_chin controls the jaw.
CTR_eyes, CTR_eye.L and CTR_eye.R are eye controllers.
CTR_eye.L.001 and CTR_eye.R.001 control the winkling.
There are complex facial controllers and a UI, which can create plenty of facial expressions.
And more ...
Animations
Unlooped eating animation at 30 fps, frame range 0-400
Loopable jogging animation at 30 fps, frame range 0-15
Loopable trotting animation at 30 fps, frame range 0-18
Loopable walking animation at 30 fps, frame range 0-264
Unlooped watching animation at 30 fps, frame range 0-380
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.
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