With maps, fur, rigging. no animation.
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With maps, fur, rigging and 2 animations.
Quantity:
Introduction
This is a high-quality whale shark character with model, textures, rigging and two animations. The model features an accurate muscle structure, and all materials are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2026 at real-world scale.
Features
Model Details: The model consists of the body, eyes, oral cavity, and jaw.
Textures and Materials: There are 4 .tx files which support Arnold, all in 4K resolution for best quality and details. The character materials are rendered with realistic detail using the Arnold renderer.
Meshes
Body: vertices: 29,092; polygons: 29,066
Eyes: vertices: 1,588; polygons: 1,520
Oral cavity: vertices: 13,314; polygons: 13,312
Jaw: vertices: 1,800; polygons: 1,748
Total: vertices: 45,794; polygons: 45,646
Animations
Unlooped eating animation at 30 fps, frame range 1-241
Unlooped swimming animation at 30 fps, frame range 1-464
Rigging
With detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_MASTER: Controls the entire model.
Customized attributes: DEF_Jnt_Vis, MCH_Jnt_Vis, Subd_Mesh
CTR_crv_gravity: Controls the body (excluding the feet).
Customized attributes:
Frist_DorsalFin_Sec_Vis, Sec_DorsalFin_sec_Vis, tailFin_sec_Vis,
AnalFin_sec_Vis, AbdominalFin_sec_Vis, PectoralFin_sec_Vis, Gill_sec_Vis,
Frist_Dorsal_Fin_Str_Vis, Sec_DorsalFin_Str_Vis, tailFin_Str_Vis,
AnalFin_Str_Vis, AbdominalFin_Str_Vis, PectoralFin_Str_Vis, Gill_Str_Vis
CTR_crv_DorsalFin_p: Root controller for the first dorsal fin.
CTR_crv_DorsalFin2_m: Root controller for the second dorsal fin.
CTR_crv_AnalFin_m: Root controller for the anal fin.
CTR_crv_AbdominalFin_m_L / R: Root controllers for the left and right abdominal fins.
CTR_crv_tailFin_rot: Root controller for tail fin rotation.
Additional auxiliary controllers are available for the face and body.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2026. Maya 2026 or above is recommended for compatibility.
Caveats
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 2 animations.
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