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Introduction
This is a high-quality young ursus arctos model with multiple 4K UDIM maps, fur, riggings and 3 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, as well as a fine facial control system. This model is made with Blender3.3.9 and Cycles renderer at real-world scale.
Description
It consists of the body, claws, lacrimal glands, pupils, irises, teeth.
Polygons
Body: vertices 28,095; polygons 27,942
Claws: vertices 7,872; polygons 7,672
Lacrimal gland 01: vertices 1,000; polygons 920
Lacrimal gland 02: vertices 340; polygons 336
Pupils: vertices 2,184; polygons 2,240
Irises: vertices 1,220; polygons 1,280
Teeth: vertices 3,104; polygons 3,072
Total: vertices 42,723; polygons 42,374
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0N6W0A_UrsusArctos_Young_Eye_BaseColor.jpg, 40964096
JW0N6W0A_UrsusArctos_Young_BaseColor_1001.png, 40964096
JW0N6W0A_UrsusArctos_Young_BaseColor_1002.png, 40964096
JW0N6W0A_UrsusArctos_Young_Normal_1001.png, 40964096
JW0N6W0A_UrsusArctos_Young_Normal_1002.png, 40964096
JW0N6W0A_UrsusArctos_Young_Normal_1003.png, 40964096
JW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1001.png, 40964096
JW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1002.png, 40964096
JW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1003.png, 4096*4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model. It comes with 8 customized attributes:
IK-FK_Leg_B.L, IK-FK_Leg_B.R, IK-FK_Leg_F.L, IK-FK_Leg_F.R toggle the display of IK/FK controllers of the limbs.
Stretch_Leg_B.L, Stretch_Leg_B.R, Stretch_Leg_F.L and Stretch_Leg_F.R limit the stretch of the limbs in IK mode.
CTR_SpineRoot controls the center of gravity. It comes with 3 customized attributes:
Head_Follow controls whether the head rotates following the neck;
Neck_Follow controls whether the neck rotates following the spine;
Tail_Follow controls whether the tail rotates following the spine.
CTR_B_Spine controls the rear spine.
CTR_M_Spine controls the middle spine.
CTR_F_Spine controls the front spine.
CTR_Neck, CTR_Neck.001 and CTR_Neck.002 control the neck.
CTR_Head controls the head.
CTR_LegRoot_IK_F.L and CTR_LegRoot_IK_F.R are IK controllers of the forelegs; its customized attributes LegRoot_L_F_IK_FK and LegRoot_R_F_IK_FK switch between IK/FK of the forelegs.
CTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R are IK controllers of the hind legs; its customized attributes LegRoot_L_B_IK_FK and LegRoot_R_B_IK_FK switch between IK/FK of the hind legs.
jaw_master controls the jaw.
eyes,eye.R and eye.L control the eyes.
There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.
And more ...
Animation
Unlooped jogging animation at 30 fps, frame range 0-160
Loopable running animation at 30 fps, frame range 0-240
Loopable walking animation at 30 fps, frame range 0-305
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.
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