At around 16:00 minutes you copy the UVs to the sculpted model. I wasn’t aware we needed to separate the model for texturing. I’ve been using the sculpted model with multiresolution up until this point. What is the reason for working on textures on a separated model?
This is mainly to keep things running smoothly. When you’re working with a model that has a Multires modifier, it really bumps up the file size and uses more memory. If your computer is powerful enough, you might not notice a big difference. But if things start to lag or slow down, it’s a good idea to switch to a model without the multires modifier, just like I showed in the tutorial.
At around 16:00 minutes you copy the UVs to the sculpted model. I wasn’t aware we needed to separate the model for texturing. I’ve been using the sculpted model with multiresolution up until this point. What is the reason for working on textures on a separated model?
This is mainly to keep things running smoothly. When you’re working with a model that has a Multires modifier, it really bumps up the file size and uses more memory. If your computer is powerful enough, you might not notice a big difference. But if things start to lag or slow down, it’s a good idea to switch to a model without the multires modifier, just like I showed in the tutorial.
Ok, thank you for the explanation!