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Creating Textures and Materials - Nose

June 20th, 2024
Iterms: Individual License
One copy to be used by a single user.

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3 Comments

  1. RaptorRex says:

    At around 16:00 minutes you copy the UVs to the sculpted model. I wasn’t aware we needed to separate the model for texturing. I’ve been using the sculpted model with multiresolution up until this point. What is the reason for working on textures on a separated model?

    • Jerry Lee says:

      This is mainly to keep things running smoothly. When you’re working with a model that has a Multires modifier, it really bumps up the file size and uses more memory. If your computer is powerful enough, you might not notice a big difference. But if things start to lag or slow down, it’s a good idea to switch to a model without the multires modifier, just like I showed in the tutorial.