The reason this happens is because in Object Mode, the Transform Pivot Point was set to the 3D Cursor. So when you switch to the Move tool in Sculpt Mode, it just shows up right where the 3D Cursor is.
This looks great! You’ve got a solid start here. As you continue, you might want to pay a bit more attention to proportions. Right now, the head looks a bit large, and the forearms seem a bit short compared to the upper arms.
ry adjusting the proportions using your reference images. This will help make your model look even more accurate and lifelike.
I’m glad to hear you love animals—it definitely shows in your work! If you have any questions or need any tips as you progress, feel free to reach out. Keep up the fantastic work!
i havent been using blender for too long but i’m trying to get mine set up to match yours exactly so i have an easier time following along. One of the things i’ve noticed is in sculpting object mode, you still retain your grid in the background, and your items are also highlighted. Mine doesnt highlight at all even when moving objects around: https://imgur.com/a/sTK7rpY
I think you’re referring to some interface display settings. To show the background grid, you can find the ‘Grid’ and ‘Floor’ options in the screenshot below. Check these options to display the grid in the background. For highlighting the selected model, you need to enable ‘Outline Selected.’
i’ve run into an issue at 33:00 in after resizing the wolf and moving him to world center. After applying all transforms and location as instructed if I go to continue modifying the body to follow the tutorial it thinks my other body point is way out to the side still as shown in the picture you can see the dot off to the left. i have a previous save just before moving and updating that still works fine. The issue also happens right after moving the body up to ground level but the point moves to the right side of the body.
It sounds like the issue you’re encountering might be due to the origin point of your model. When you moved your wolf model to the world center, it’s possible that only the origin point was moved, not the actual model. Symmetry operations are based on the model’s origin, so this discrepancy could be causing the problem you’re seeing.
These steps should help you align the origin correctly, which should resolve the issue with the editing points being off to the side. Let me know if you need further assistance!
I’m sorry for the late response. Have you managed to resolve the issue? If you’re still having trouble, feel free to send me your project file via email. I’ll take a look and get back to you as soon as possible.
I want to say that you’ve done a really good job so far. Moving forward, you might want to pay more attention to the proportions. If you’re creating a wolf like the one in the tutorial, take a look at the proportional relationship between the scapula and the upper arm in the forelimb. Right now, it seems like the upper arm is a bit too long and the scapula is a bit too short. You can use the reference images we analyzed earlier to compare and check if the lengths of each part are appropriate.
at the 17:00 when u click move tool in sculpt mode my one is show up world origin what’s different?
The reason this happens is because in Object Mode, the Transform Pivot Point was set to the 3D Cursor. So when you switch to the Move tool in Sculpt Mode, it just shows up right where the 3D Cursor is.
Shifu, I’ve done first big shape creation, hope going along with this course, I love animals :)))
https://pin.it/3eVr7QTrq
This looks great! You’ve got a solid start here. As you continue, you might want to pay a bit more attention to proportions. Right now, the head looks a bit large, and the forearms seem a bit short compared to the upper arms.
ry adjusting the proportions using your reference images. This will help make your model look even more accurate and lifelike.
I’m glad to hear you love animals—it definitely shows in your work! If you have any questions or need any tips as you progress, feel free to reach out. Keep up the fantastic work!
i havent been using blender for too long but i’m trying to get mine set up to match yours exactly so i have an easier time following along. One of the things i’ve noticed is in sculpting object mode, you still retain your grid in the background, and your items are also highlighted. Mine doesnt highlight at all even when moving objects around:
https://imgur.com/a/sTK7rpY
I think you’re referring to some interface display settings. To show the background grid, you can find the ‘Grid’ and ‘Floor’ options in the screenshot below. Check these options to display the grid in the background. For highlighting the selected model, you need to enable ‘Outline Selected.’
https://www.dropbox.com/scl/fi/d0vg4gm0t7deyqo3454os/20240714.png?rlkey=tf4fk684ur7zz3kj7azxmlsjl&st=kvmcicxa&dl=0
i’ve run into an issue at 33:00 in after resizing the wolf and moving him to world center. After applying all transforms and location as instructed if I go to continue modifying the body to follow the tutorial it thinks my other body point is way out to the side still as shown in the picture you can see the dot off to the left. i have a previous save just before moving and updating that still works fine. The issue also happens right after moving the body up to ground level but the point moves to the right side of the body.
https://imgur.com/a/WMR9YXi
It sounds like the issue you’re encountering might be due to the origin point of your model. When you moved your wolf model to the world center, it’s possible that only the origin point was moved, not the actual model. Symmetry operations are based on the model’s origin, so this discrepancy could be causing the problem you’re seeing.
Here are a few steps to help you troubleshoot:
1. Display the Origin Point: Check where the origin point of your model is located. You can do this by enabling the display of the origin point in your 3D view. Overlays -> Origins
https://www.dropbox.com/scl/fi/tbt9z71th2ldh4b6yfn08/20240719.png?rlkey=nxpacwr64ilcbarbw0bbtjmo5&st=nrhnq3n4&dl=0
2. Verify the Origin Position: See if the origin point is centered along the X-axis of your model. If it’s not, this is likely what’s causing the issue with the symmetry.
https://www.dropbox.com/scl/fi/i7y1bvgovz7ib2okyx1h6/20240719-3.png?rlkey=wgpu1cp2t5kiggv0llybspyyz&st=xvq9dqz0&dl=0
3. Adjust the Origin: If the origin point isn’t at the center of your model, you’ll need to move it there. You can do this by setting the origin to the center of the geometry. Object -> Set Origin -> Origin to Geometry
https://www.dropbox.com/scl/fi/lvb45hxtd7ouc9or9fsu7/20240719-2.png?rlkey=1uri2061iusjos6bdf8e1qghx&st=enbbydy6&dl=0
These steps should help you align the origin correctly, which should resolve the issue with the editing points being off to the side. Let me know if you need further assistance!
my issue was i updated the location and rotation but i hadn’t done it again after i moved everything….
I’m sorry for the late response. Have you managed to resolve the issue? If you’re still having trouble, feel free to send me your project file via email. I’ll take a look and get back to you as soon as possible.
Mail: vfxgrace@gmail.com
I think I got an okay blockout so far, but if anybody has advice or sees anything I missed, feel free to let me know!
http://liquidfortress.com/wolf_big_shapes.png
I want to say that you’ve done a really good job so far. Moving forward, you might want to pay more attention to the proportions. If you’re creating a wolf like the one in the tutorial, take a look at the proportional relationship between the scapula and the upper arm in the forelimb. Right now, it seems like the upper arm is a bit too long and the scapula is a bit too short. You can use the reference images we analyzed earlier to compare and check if the lengths of each part are appropriate.