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Big Shape Creation

June 5th, 2024
Iterms: Individual License
One copy to be used by a single user.
In this chapter, we will start creating the model. The first step is to use basic geometric shapes to create the big shape of the model.

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12 Comments

  1. Brother says:

    at the 17:00 when u click move tool in sculpt mode my one is show up world origin what’s different?

    • Jerry Lee says:

      The reason this happens is because in Object Mode, the Transform Pivot Point was set to the 3D Cursor. So when you switch to the Move tool in Sculpt Mode, it just shows up right where the 3D Cursor is.

  2. Danh says:

    Shifu, I’ve done first big shape creation, hope going along with this course, I love animals :)))
    https://pin.it/3eVr7QTrq

    • Jerry Lee says:

      This looks great! You’ve got a solid start here. As you continue, you might want to pay a bit more attention to proportions. Right now, the head looks a bit large, and the forearms seem a bit short compared to the upper arms.

      ry adjusting the proportions using your reference images. This will help make your model look even more accurate and lifelike.

      I’m glad to hear you love animals—it definitely shows in your work! If you have any questions or need any tips as you progress, feel free to reach out. Keep up the fantastic work!

  3. wolfnet18 says:

    i havent been using blender for too long but i’m trying to get mine set up to match yours exactly so i have an easier time following along. One of the things i’ve noticed is in sculpting object mode, you still retain your grid in the background, and your items are also highlighted. Mine doesnt highlight at all even when moving objects around:
    https://imgur.com/a/sTK7rpY

  4. Liquid says:

    I think I got an okay blockout so far, but if anybody has advice or sees anything I missed, feel free to let me know!
    http://liquidfortress.com/wolf_big_shapes.png

    • Jerry Lee says:

      I want to say that you’ve done a really good job so far. Moving forward, you might want to pay more attention to the proportions. If you’re creating a wolf like the one in the tutorial, take a look at the proportional relationship between the scapula and the upper arm in the forelimb. Right now, it seems like the upper arm is a bit too long and the scapula is a bit too short. You can use the reference images we analyzed earlier to compare and check if the lengths of each part are appropriate.