All of our models are rigged using professional rigging systems and are fully animation-ready. Most models include controllers for facial expressions, limbs, body, and more—allowing for complex motion. For example, the bee model supports both flight and crawling on surfaces, offering a high degree of freedom.
If you notice controllers not following the root controller properly or behaving abnormally, it could be due to a rigging bug. We will promptly fix the issue and provide an updated project file. You can download the latest version to get the fix.
In Blender 3.3 and above, changes in driver paths may cause IK/FK toggle buttons to malfunction or disappear. You can manually correct the driver paths, or contact us to receive an updated project file.
Use the “root controller” or the parent empty object in the rigging hierarchy to move the entire model. Note: If hair dynamics are enabled and baked, moving the model directly may cause the hair to stay in place. In that case, disable hair dynamics before moving, or use a collection instance to move the model.
IK controllers can be set to follow or stay independent by changing their connection to the parent. Some models are set to keep IK controllers fixed by default, which will not follow the body. You can reassign their parents to achieve the desired result. We also provide demo videos to guide you through this process.
Due to complex rigging or dense hair, some models may be slow by default. You can disable hair visibility to manipulate only the rigging, which significantly improves responsiveness. If the issue persists, it may be due to hardware limitations—try to avoid enabling high-res textures and particles at the same time.
Our models feature a layered bone structure. In the Armature panel, the top-left column includes all skinned bones used. You can retain these and delete the rest, including controller or supporting bones.
Some models (like the lion) include facial expression controls with sliders for roaring, mouth opening, etc. Others (like the gorilla) do not come with pre-made shape keys. Custom shape keys can be added upon request.
This usually relates to weight painting, rigging hierarchy, or parenting issues. Please follow our step-by-step demonstration video to prevent this kind of deformation.
Some models (e.g., the wolf) use driver-based controller for visibility. If the drivers are missing, the controllers might not show. We're addressing this in updated versions—contact us for the latest project file.
If you want to remove default animations and add your own, use our “No Animation” version of the model. Alternatively, manually clear keyframes and reset the settings.
Our models are compatible with Blender 2.93 and above. However, changes between versions may affect drivers, expressions, or bone visibility logic. If you experience issues, contact us for a version-specific file.
Make sure you’re using the recommended Blender version (typically 3.4–4.0), and follow our model description or tutorial videos. For complex issues, send us your project file and we’ll help troubleshoot.