Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
We present a highly realistic bengal tiger character designed for Unreal Engine 5.5.4 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 3 Animations (Run, Walk, Lie)
- Control Rig
- 4K UDIM Textures (BaseColor, Normal, Specular, etc.)
Size of Maps
T_JW0P4G0A_BengalTiger_Tooth_Normal.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Hair_Noise02.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Hair_Noise01.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Hair_ID.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Hair_BaseColor02.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Hair_BaseColor01.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Eye_BaseColor.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_Specular03.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_Specular02.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_Specular01.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_Normal03.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_Normal02.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_Normal01.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_BaseColor03.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_BaseColor02.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Body_BaseColor01.uasset, 4096* 4096
T_JW0P4G0A_BengalTiger_Tooth_BaseColor.uasset, 2048* 2048
T_JW0P4G0A_BengalTiger_Hair_Mask02.uasset, 1024* 1024
T_JW0P4G0A_BengalTiger_Hair_Mask01.uasset, 1024* 1024
T_JW0P4G0A_BengalTiger_Eye_Mask.uasset, 1024* 1024
Animation
Loopable running animation at 30 fps, Frame range 0-12
Unlooped lying animation at 30 fps, Frame range 0-230
Loopable walking animation at 30 fps, Frame range 0-270
Technical Specifications
Number of Unique Meshes:1
Vertex Count:71,910
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:71,910
Animated: Yes
Number of Animations:3
Animation Types :In-place and Root
Number of Materials:11
Number of Material Instances:0
Number of Textures:20
Texture Resolutions: 4096x4096, 2048x2048, 1024* 1024
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Available in Unreal Engine format and Blender format
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