Render noise can result from lighting, materials, and sampling. We recommend:
Use HDR environment maps for global illumination;
Set Cycles samples to 1024–2048;
Output in 4K (3840×2160) for better detail.
This could be due to Blender 4.0's compatibility issues. Try:
Switching to a stable version like 3.6 LTS;
Ensuring “Viewport Denoise” and “Simplify” are correctly configured;
If issues persist, send us a screen recording or project file for help.
This may be due to incorrect transparency settings or “Shadow Catcher” being enabled. Fixes:
Use Cycles instead of Eevee for better transparency;
Disable “Shadow Catcher” for those objects;
Enable “Alpha Blend” and adjust "Backface Culling" and more settings in the material.
We typically use:
An HDRI for main lighting (e.g., forest or daylight);
Two side lights for subtle fill;
Cycles with 4K output.
Although we don’t provide lighting files, you can recreate the look using this setup.
For best results:
Samples: 1024–2048;
Output: minimum 1440p, ideally 2160p (4K);
Enable “Denoise” and “Persistent Data”;
Use HDRI lighting for realistic effects.
This could be caused by animation cache, hair, memory limits, or hardware issues. Try the following:
Clear and rebake the simulation cache;
Check disk space and RAM usage;
Run low-res test renders;
If the issue persists, send us the project file and crash logs.
This means custom driver expressions are used (e.g., custom animation for rigging), but your render farm doesn’t support them. Solutions:
Remove all custom driver expressions;
Check with the render farm about supported features;
Send us your file if unsure, and we’ll help clean it up.
This may be due to hair curve rendering conflicts, UV issues, or incorrect driver exprissions.
Check if hair uses “Path Tracing” or “Use Curve Modifier.”
If unsure, send us the file for troubleshooting.
Some Blender versions delay texture loading in Material Preview. Try the following:
Switch to Rendered View to reload textures;
Save and restart the project;
Use “Find Missing Files” to manually re-link texture paths.
Ensure you enable “Export Hair” using the Groom export format. In Unreal Engine:
Enable the Groom plugin;
Enable “Support Compute Skin Cache”;
Use hair-specific materials and LOD settings.
Try the following tweaks:
Lower the IOR to 1.33–1.45;
Add a soft diffuse layer;
Increase roughness for a softer eye appearance.