After loading the hairstyle, you can use the objects for control. Align the provided empty object with a "_Control" suffix to the character's head bone, then parent it accordingly.
If the hair doesn’t follow, check:
Parent relationship setup;
Whether you used “Object” or “Bone” parenting;
Visibility and influence hierarchy settings.
Still stuck? Send us your .blend file or screen recording for help.
Each hairstyle includes a "_Control" object with a pre-configured Shrinkwrap modifier. Steps:
Import and align the hair with the head;
Match the _Control object’s position/scale;
In the Modifiers tab, set the Shrinkwrap target to your character’s mesh;
The hair will snap to the head—no hair cap needed.
Watch our tutorial video for a step-by-step demo.