Absolutely. The add-on supports all types of strand-based hair, including: Beards, eyebrows, body hair; Animal fur; Decorative/stylized hairstyles and comic-style hair. You can freely combine brushes, materials, and card textures for a variety of looks.
Yes. Hair created with the add-on is fully compatible with Blender's native features:
Hair Dynamics;
Rigging with Armatures;
Animation baking (e.g., for Alembic exports).
The add-on does not include an animation system but won't limit your animation workflows.
No. The add-on focuses on grooming and styling, not physics or animation. For dynamics, use Blender’s built-in systems like Hair Dynamics or bone rigs.
Note: Blender’s new hair system currently does not support dynamics.
No. The add-on is not designed for simulating material-based fibers such as fiberglass or thermal insulation. These effects rely on shader systems, not strand structure.
After installing the add-on, make sure to click “Save Preferences” under the Preferences menu. If not saved, Blender will disable the add-on upon restart, causing UI panels to disappear.
The add-on’s mirror function is essentially identical to Blender’s built-in mirror in the particle hair system. It simply provides a more accessible UI integration. If mirroring fails, check the model’s normal direction and UV consistency.
This is a known bug in Blender’s particle system. Try the following fixes:
Recalculate normals (Edit Mode → to select all → +);
Ensure the particle modifier is placed after the armature modifier;
Turn off Hair Dynamics and check if the issue persists;
Verify the accuracy of the vertex group painting;
Inspect for abnormal hair guides in Particle Edit Mode.
If unresolved, send us the project file and we’ll assist with diagnosis.
No. The Asset Browser hair assets are for the new Geometry Nodes Curves hair system, not the legacy particle hair system. They are not compatible with the current setup for 3D Hair Brush.
Thank you for the feedback! We’ve created a complete beginner walkthrough covering the full hair creation process.
📺 [Full beginner workflow video]
Thanks for the suggestion! We’ve taken this feature request and plan to add version checking and auto-update notifications to improve user experience.
This is caused by those tools trying to access gl_utils, which isn’t available in background rendering environments. We recommend:
Updating the add-on to the latest version;
If the issue persists, send us the error log or project file for investigation.
Currently, the add-on does not support direct interoperability with external hair systems like Maya’s XGen or Empty Hair. You may try exporting via FBX or maps if necessary, but the add-on is designed for Blender's internal workflow.