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Introduction
This highly detailed Siamese Cat character features a complete and accurate muscle structure. The textures are crafted in 4K resolution, and a complex hair system was developed within Blender to achieve realistic hair effects. The character is equipped with high-precision skeletal rigging and a rich facial expression control system for cinematic animation requirements. Suitable for a wide range of cinematic scenes, it authentically reproduces the characteristics of a Siamese cat, ensuring visual fidelity from every angle.
The character includes four meticulously designed realistic animations covering the cat's daily activities, including walking, running, trotting, and playing. Created in Blender and rendered using Cycles, this model is widely applicable for professional fields such as documentaries and filmmaking.
Description
The model consists of: body, claws, lacrimal glands, oral cavity, iris, sclera, tongue, lower teeth, and upper teeth.
Polygons
Body: vertices: 42,889; polygons: 42,854
Claws: vertices: 11,394; polygons: 11,196
Lacrimal Glands: vertices: 2,208; polygons: 2,136
Oral Cavity: vertices: 14,120; polygons: 13,994
Iris: vertices: 1,474; polygons: 1,440
Sclera: vertices: 3,972; polygons: 3,968
Tongue: vertices: 5,001; polygons: 4,940
Lower Teeth: vertices: 7,324; polygons: 7,296
Upper Teeth: vertices: 7,388; polygons: 7,360
Total: vertices: 95,770; polygons: 95,184
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0O8Z00_SiameseCat_Body_Hair_Clump_Mask.png, 20482048
JF0O8Z00_SiameseCat_Body_Hair_Roughness_Mask.png, 20482048
JF0O8Z00_SiameseCat_Eye_BaseColor.png, 20482048
JF0O8Z00_SiameseCat_Body_Hair_BaseColor01.1001.png, 40964096
JF0O8Z00_SiameseCat_Body_Hair_BaseColor01.1002.png, 40964096
JF0O8Z00_SiameseCat_Body_Hair_BaseColor02.1001.png, 40964096
JF0O8Z00_SiameseCat_Body_Hair_BaseColor02.1002.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_BaseColor.1001.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_BaseColor.1002.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_Normal.1001.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_Normal.1002.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_Roughness.1001.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_Roughness.1002.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_Specular.1001.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_Specular.1002.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_SubsurfaceAmount.1001.png, 40964096
JF0O8Z00_SiameseCat_Body_Skin_SubsurfaceAmount.1002.png, 40964096
JF0O8Z00_SiameseCat_OralCavity_BaseColor.png, 40964096
JF0O8Z00_SiameseCat_OralCavity_Normal.png, 4096*4096
Rigging
With detailed controllers, it's easier to create poses and animations, the features are as follows:
CTR_root: Root controller.
CTR_gravity: Root controller for center of gravity of the body, including multiple customizable attributes:
head_follow: Controls whether the head follows;
neck_follow: Controls whether the neck follows;
tail_IK_FK: Switches between IK and FK for the tail;
tail_IK_follow: Controls whether the tail follows in IK mode;
tail_follow: Controls whether the tail follows in FK mode.
CTR_spine_a, CTR_spine_b, CTR_spine_c: Controllers for the posterior, middle, and anterior spine.
CTR_roll_FK_tail_a, CTR_roll_FK_tail_b, CTR_roll_FK_tail_c: Tail FK linked controllers.
CTR_FK_tail_c, CTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f...: Tail FK controllers.
CTR_IK_tail_a, CTR_IK_tail_b, CTR_IK_tail_c, CTR_IK_tail_d: Tail IK controllers.
CTR_neck_a, CTR_neck_b: Neck controllers.
CTR_head: Head controller.
CTR_eye.L, CTR_eye.R, CTR_eyes: Eye controllers.
CTR_jaw: Jaw controller.
CTR_eye_blink.L, CTR_eye_blink.R: Blink controllers.
CTR_setting_B.L, CTR_setting_B.R: Hind leg customizable attribute controllers;
IK_FK: Switches between IK and FK for hind legs;
IK_stretch: Toggles IK stretching for hind legs.
CTR_setting_F.L, CTR_setting_F.R: Front leg customizable attribute controllers;
IK_FK: Switches between IK and FK for front legs;
IK_stretch: Toggles IK stretching for front legs;
chain_length: Switches front leg IK chain length between 2 and 3.
CTR_IK_foot_F.L, CTR_IK_foot_F.R, CTR_IK_Boot_B.L, CTR_IK_Boot_B.R: Limb IK controllers.
CTR_IK_sole_F.L, CTR_open_toe_F.L, CTR_IK_sole_F.R, CTR_open_toe_F.R, CTR_IK_sole_B.L, CTR_open_toe_B.L, CTR_IK_sole_B.R, CTR_open_toe_B.R: Detailed toe controllers; these control toe abduction, adduction, tension, and paw pad squeezing effects.
Additionally, the paw section features even more detailed controllers, including FK controllers for each individual toe, and reversed rotation controllers, which are highly practical during the animation process.
The limbs, abdomen, and spine feature additional hierarchical secondary controllers for ultra-fine control.
The face is equipped with a comprehensive controller suitable for rich facial expressions.
And many more...
Animations
Unlooped playing animation at 30 fps, frame range 0-243
Loopable running animation at 30 fps, frame range 0-10
Loopable trotting animation at 30 fps, frame range 0-120
Loopable walking animation at 30 fps, frame range 0-240
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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