With maps, fur, rigging. no animation.
Quantity:
With maps, fur, rigging and 2 animations.
Quantity:
Introduction
This is a high-quality argynnis hyperbius character. The project includes the model, textures, hair, rigging, and animations. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistically replicating the appearance and texture of a real argynnis hyperbius. The rigging is created with reference to real bones, making the animation in line with natural movements. The project provides a complete rigging setup along with 2 standard animations. This character was created at real-world scale using the latest version of Maya 2026, suitable for film, animation, and high-precision character presentation scenarios.
Features
Model Details: The model consists of the body, legs, wings, mouthparts, antennae, vein and wing edge.
Textures and Materials: The asset includes 6 texture maps, all converted to Arnold-compatible .TX format. Multiple 4K-resolution textures and UDIM-based UV layouts are used to ensure the highest level of detail and quality.The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Wing edge: Vertices: 1310, Polygons: 864
Vein: Vertices: 12,316, Polygons: 12,314
Antennae: Vertices: 306, Polygons: 300
Mouthparts: Vertices: 768, Polygons: 736
Wing: Vertices: 3,456, Polygons: 3,468
Legs: Vertices: 8,212, Polygons: 8,444
Body: Vertices: 2,408, Polygons: 2,386
Total: Vertices: 28,776, Polygons: 28,512
Animations
Unlooped taking-off animation at 30 fps, frame range 1-161
Loopable flying animation at 30 fps, frame range 1-41
Rigging
With detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_MASTER: Controls the entire model, it comes with customized attributes: "DEF_Jnt_Vis" (Deformation Joint Visibility) and "MCH_Jnt_Vis" (Mechanism Joint Visibility).
CTR_crv_gravity: Controls the body (excluding feet).
CTR_crv_head: Head controller.
CTR_crv_L/R_F_arm/leg_attr: Leg attribute controllers with customized attributes:
"IK_FK": Controls IK/FK switch for the legs;
"IK_Stretch": Controls IK stretch limit;
"Pole_Vector_Follow": Controls whether the pole vector follows foot movement;
"Stretch_Control_Vis": Controls the visibility of secondary stretch controllers;
"Rotate_Order": Controls the rotation order of foot controllers.
CTR_crv_wing_up/down_L/R: Root controllers for the wings.
Additionally, the body comes with more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2026. Maya 2026 or above is recommended for compatibility.
Caveats
The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 2 animations.
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