To make the original animation loop, simply copy the keyframes from the start frame to the end frame, then apply a Cycles Modifier in the Graph Editor. For smoother transitions, we recommend fine-tuning the overlap between the first and last frames to make the loop seamless.
Some models use rig controllers for animation. Be sure to select the animated controllers instead of the skinned bones. If keyframes are still not visible, please check the Blender version compatibility (we recommend Blender 3.4 to 4.0) or refer to our tutorial videos.
Yes—models with the same rig structure (e.g., similar animals) can share animation data. For example, the orange tabby and striped cat models use the same rig, so you can copy animation keyframes from one controller and paste them onto the corresponding controller in the other model.
If the model appears to move in place (like a treadmill), check whether the root controller has movement keyframes. Some models have root motion disabled by default. You can manually add keyframes or download the updated project with root motion enabled.