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1. Can the hair be edited directly in Blender? Is the model rigged?

Yes, all models use Blender’s built-in particle system for hair, which can be freely edited and customized within Blender. The models also come fully rigged and are ready for animation.

 

2. Why isn’t the hair visible? Is it hidden?

To improve loading speed, the hair is not displayed by default on some models. You can follow the instructions in our website’s FAQ to enable hair display.

 

3. How can I import models into another Blender project while keeping the hair?

Make sure to include the particle system during importing, and enable hair display. If the hair doesn’t appear, it’s usually because it’s hidden by default. You can enable it using the method in this link: Click to view

 

4. Is the hair simulated dynamically? Can I adjust the animation timing?

Yes, for some models, the hair has been pre-baked based on the animation. If you need to change the timing or adjust the simulation, you’ll need to clear the existing cache and re-bake the hair dynamics.

 

5. How do I properly enable hair dynamics in Blender?

The particle hair system in the model comes with basic dynamic settings pre-configured. Simply check “Hair Dynamics” in the particle system tab, and feel free to add force fields like wind, or tweak mass, damping, and other parameters for more realistic simulation.

6. What should I do if the hair gets distorted after changing the model’s position or pose?

If you convert particle hair to curves while the model is not in its default pose, the hair may become misaligned or distorted. Please ensure the model is reset to its default pose before conversion. Additionally, if you only need to move the model’s location, it’s recommended to use a Collection Instance to avoid disrupting the original hair simulation.

 

7. How do I convert particle hair to Blender's new Geometry Node Hair?

You can use Blender’s "Convert Particle Hair to Curves" to transform the old hair into curves, which can then be used with the Geometry Nodes-based hair system. Refer to the screenshot for a step-by-step guide: Click to view.

 

8. Can hair be converted into Hair Cards or baked as textures for game projects?

Absolutely. Hair can be rendered into textures for Hair Card creation, or baked using Cycles for use in game engines. This approach is also ideal for low-poly or mobile projects.

 

9. Can hair on multiple objects or characters be simulated in batches?

Blender's currently does not support batch hair simulation natively. However, you can automate this process using Python scripts. For instance, we used a Python-based workflow in our peacock model to handle multiple feather simulations efficiently.

 

10. Hair flickers during rendering—what should I do?

This is often due to inconsistent caching when “Persistent Data” is disabled. You can fix this by enabling “Persistent Data” in the Render Settings. Refer to the screenshot for details: Click to view.

 

11. Does the model rely on any add-ons like 3D Hair Brush or Hair Clump?

Most of our models are created entirely using built-in Blender features without any external dependencies. You can use them even if no add-ons are installed. If a model does rely on a specific add-on, we will include it in the product package.