Yes, all models use Blender’s built-in particle system for hair, which can be freely edited and customized within Blender. The models also come fully rigged and are ready for animation.
To improve loading speed, the hair is not displayed by default on some models. You can follow the instructions in our website’s FAQ to enable hair display.
Make sure to include the particle system during importing, and enable hair display. If the hair doesn’t appear, it’s usually because it’s hidden by default. You can enable it using the method in this link: Click to view
Yes, for some models, the hair has been pre-baked based on the animation. If you need to change the timing or adjust the simulation, you’ll need to clear the existing cache and re-bake the hair dynamics.
The particle hair system in the model comes with basic dynamic settings pre-configured. Simply check “Hair Dynamics” in the particle system tab, and feel free to add force fields like wind, or tweak mass, damping, and other parameters for more realistic simulation.
If you convert particle hair to curves while the model is not in its default pose, the hair may become misaligned or distorted. Please ensure the model is reset to its default pose before conversion. Additionally, if you only need to move the model’s location, it’s recommended to use a Collection Instance to avoid disrupting the original hair simulation.
You can use Blender’s "Convert Particle Hair to Curves" to transform the old hair into curves, which can then be used with the Geometry Nodes-based hair system. Refer to the screenshot for a step-by-step guide: Click to view.
Absolutely. Hair can be rendered into textures for Hair Card creation, or baked using Cycles for use in game engines. This approach is also ideal for low-poly or mobile projects.
Blender's currently does not support batch hair simulation natively. However, you can automate this process using Python scripts. For instance, we used a Python-based workflow in our peacock model to handle multiple feather simulations efficiently.
This is often due to inconsistent caching when “Persistent Data” is disabled. You can fix this by enabling “Persistent Data” in the Render Settings. Refer to the screenshot for details: Click to view.
Most of our models are created entirely using built-in Blender features without any external dependencies. You can use them even if no add-ons are installed. If a model does rely on a specific add-on, we will include it in the product package.