WEBVTT 1 00:00:00.000 --> 00:00:01.366 Hello everyone! In this lesson, 2 00:00:01.366 --> 00:00:02.566 Hello everyone! In this lesson, 3 00:00:02.566 --> 00:00:05.433 we'll be learning the basic operations of Krita. 4 00:00:06.100 --> 00:00:08.066 The interface we're currently looking 5 00:00:08.066 --> 00:00:10.766 at is the default interface after entering Krita. 6 00:00:11.466 --> 00:00:15.533 Now, we can click on "New Image" to create a new Krita image. 7 00:00:16.233 --> 00:00:19.133 A window for setting up a new document will pop up, 8 00:00:19.133 --> 00:00:22.333 where we can set the desired image size, resolution, 9 00:00:22.333 --> 00:00:23.866 and other parameters. 10 00:00:24.666 --> 00:00:27.200 Krita has many built-in presets by default, 11 00:00:27.200 --> 00:00:29.600 which we can access by clicking the dropdown menu 12 00:00:29.600 --> 00:00:31.000 next to "Predefined". 13 00:00:31.766 --> 00:00:36.533 The textures we create generally use a size of 4096x4096, 14 00:00:36.533 --> 00:00:41.300 so here, we'll directly select the "Texture 4096x4096". 15 00:00:43.133 --> 00:00:45.866 Alright, we'll keep the other settings as default 16 00:00:45.866 --> 00:00:49.366 and simply click "Create" to create a new Krita image document. 17 00:00:50.366 --> 00:00:54.100 After creating it, this is Krita's default operating interface, 18 00:00:54.100 --> 00:00:56.966 with the largest area in the middle being the image display 19 00:00:56.966 --> 00:00:59.000 and operation panel. 20 00:00:59.000 --> 00:01:00.200 As you can see, 21 00:01:00.200 --> 00:01:02.900 there are different panels and various tools around it, 22 00:01:02.900 --> 00:01:04.800 which we will introduce one by one. 23 00:01:05.566 --> 00:01:08.533 Firstly, Krita's interface is customizable; 24 00:01:08.533 --> 00:01:10.833 we can adjust the panels to any position 25 00:01:10.833 --> 00:01:13.800 or size according to our workflow preferences. 26 00:01:13.800 --> 00:01:17.600 For example, the Layers panel is a frequently used workspace, 27 00:01:17.600 --> 00:01:19.633 and we need to make its coverage larger, 28 00:01:19.633 --> 00:01:21.666 so we'll drag the Brush Presets panel 29 00:01:21.666 --> 00:01:23.566 from the bottom to another location, 30 00:01:23.566 --> 00:01:25.766 making more space for the Layers panel. 31 00:01:27.066 --> 00:01:30.966 We'll place the Brush Presets panel on the left side of the screen. 32 00:01:30.966 --> 00:01:33.166 When moving panels to different areas, 33 00:01:33.166 --> 00:01:36.666 you'll notice that the corresponding panel will adjust accordingly. 34 00:01:38.700 --> 00:01:41.166 We can also place it above the Tools panel, 35 00:01:41.166 --> 00:01:44.233 which will allow both panels to share the same workspace. 36 00:01:45.066 --> 00:01:47.266 After releasing the left mouse button, 37 00:01:47.266 --> 00:01:49.600 two tabs will appear on top of this panel, 38 00:01:49.600 --> 00:01:51.300 representing the two panels. 39 00:01:51.300 --> 00:01:52.833 By clicking on the tabs, 40 00:01:52.833 --> 00:01:55.133 we can switch between different panels. 41 00:01:56.200 --> 00:01:58.000 Let's look at other panels. 42 00:01:58.000 --> 00:02:01.766 The "Tool Options" panel in the upper right corner corresponds 43 00:02:01.766 --> 00:02:04.366 to the options for the different tools on the left. 44 00:02:04.366 --> 00:02:07.100 This panel seems a bit far from the Tools panel, 45 00:02:07.100 --> 00:02:08.900 I usually prefer to have the Tools 46 00:02:08.900 --> 00:02:10.466 and Options panels together 47 00:02:10.466 --> 00:02:12.933 for easy adjustment of each tool's settings. 48 00:02:12.933 --> 00:02:15.233 Here, we'll drag the Tool Options panel 49 00:02:15.233 --> 00:02:18.900 and place it below the Tools panel. Tools on top, 50 00:02:18.900 --> 00:02:22.866 Tool options below, it's very convenient, isn't it? 51 00:02:22.866 --> 00:02:25.533 Alright, these panels are all adjustable; 52 00:02:25.533 --> 00:02:29.633 you can drag any panel by clicking the top to any position. 53 00:02:31.033 --> 00:02:32.700 Let's get back to the main topic 54 00:02:32.700 --> 00:02:36.366 and introduce some commonly used features in actual production. 55 00:02:37.300 --> 00:02:40.800 First, let's look at Krita's built-in Fill Patterns feature. 56 00:02:40.800 --> 00:02:44.533 After clicking, you'll see all the available patterns built into Krita, 57 00:02:44.533 --> 00:02:47.166 which is really helpful for our production process. 58 00:02:47.600 --> 00:02:51.066 For instance, here we have textures similar to snake scales, 59 00:02:51.066 --> 00:02:53.333 and there are also textures resembling dirt, 60 00:02:53.333 --> 00:02:55.433 which can be used to create effects like grime 61 00:02:55.433 --> 00:02:57.433 on a character's body. 62 00:02:57.433 --> 00:02:59.566 We just need to select a pattern here, 63 00:02:59.566 --> 00:03:02.866 and then we can find "Fill with Pattern" in the "Edit" menu 64 00:03:02.866 --> 00:03:06.000 to fill our chosen pattern onto the canvas. 65 00:03:06.000 --> 00:03:08.933 This is a seamlessly tiling pattern. 66 00:03:08.933 --> 00:03:10.933 On the right side here are the foreground 67 00:03:10.933 --> 00:03:12.300 and background colors. 68 00:03:13.200 --> 00:03:16.000 We can click to set different colors for the foreground 69 00:03:16.000 --> 00:03:16.800 and background, 70 00:03:16.800 --> 00:03:20.633 and the shortcut key to switch between them is “X”. 71 00:03:20.633 --> 00:03:23.500 Next, we'll introduce the "Brush Presets." 72 00:03:23.500 --> 00:03:25.633 We'll click on the brush icon on the right 73 00:03:25.633 --> 00:03:27.700 to expand the Brush Presets panel, 74 00:03:27.700 --> 00:03:30.833 which displays all the built-in brushes in Krita. 75 00:03:31.466 --> 00:03:35.033 Our most commonly used brush is the Airbrush. 76 00:03:35.033 --> 00:03:37.133 When we want to use a brush for painting, 77 00:03:37.133 --> 00:03:41.333 we need to switch the tool to the Brush tool in the Tools panel. 78 00:03:41.366 --> 00:03:43.466 This allows us to paint on the canvas, 79 00:03:43.466 --> 00:03:45.833 with the foreground color set as the default, 80 00:03:45.833 --> 00:03:50.133 but we can also press "X" to switch to the background color. 81 00:03:50.900 --> 00:03:53.566 The next brush we'll use is the Basic Brush, 82 00:03:53.566 --> 00:03:56.800 which has hard edges without any softening. 83 00:03:59.766 --> 00:04:02.666 Another commonly used one is the Eraser brush, 84 00:04:02.666 --> 00:04:05.600 which, as we can see from the icon, has a soft, 85 00:04:05.600 --> 00:04:08.133 airbrush-like stroke effect. 86 00:04:08.133 --> 00:04:11.733 Painting on the canvas with it erases the content on the current layer, 87 00:04:11.733 --> 00:04:14.666 revealing the color of the layer below. 88 00:04:17.500 --> 00:04:20.533 Of course, there's also a hard-stroke Eraser tool, 89 00:04:20.533 --> 00:04:22.700 but we don't use it often. 90 00:04:24.200 --> 00:04:25.900 There are other brushes like pens 91 00:04:25.900 --> 00:04:28.966 and pencils that we generally don't need in texture painting, 92 00:04:28.966 --> 00:04:31.400 so we won't go into detail here. 93 00:04:31.400 --> 00:04:35.800 Next, we'll introduce some of Krita's stylized brushes. 94 00:04:35.800 --> 00:04:37.733 As we scroll down the brush list, 95 00:04:37.733 --> 00:04:41.866 we find many brushes with blue stroke icons at the bottom. 96 00:04:41.866 --> 00:04:44.966 These brushes create effects with a diffused texture, 97 00:04:44.966 --> 00:04:47.666 which we often use to add details to the edges 98 00:04:47.666 --> 00:04:51.700 of color blocks or to create grime on character textures. 99 00:04:51.700 --> 00:04:53.833 Here I've switched to a more vibrant color, 100 00:04:53.833 --> 00:04:55.933 and you can clearly see the effect of the brush 101 00:04:55.933 --> 00:04:58.000 painting on the canvas. 102 00:04:58.000 --> 00:05:00.766 The effects of these brushes are very intuitive; 103 00:05:00.766 --> 00:05:02.866 you can see the results of the brush painting 104 00:05:02.866 --> 00:05:05.100 when you paint on the canvas. 105 00:05:05.100 --> 00:05:09.033 If you're interested, you can try out these brushes one by one. 106 00:05:09.033 --> 00:05:12.133 The effects of these brushes are actually quite similar, 107 00:05:12.133 --> 00:05:15.800 with only some differences in stroke texture or transparency. 108 00:05:15.800 --> 00:05:19.933 These brushes will be very helpful in our later production. 109 00:05:24.900 --> 00:05:27.833 Let's go downward, here are some textured brushes, 110 00:05:27.833 --> 00:05:30.000 this is the most commonly used one. 111 00:05:30.000 --> 00:05:32.566 They can also be used to add mud or grime, 112 00:05:32.566 --> 00:05:34.300 with relatively hard edges, 113 00:05:34.300 --> 00:05:38.200 making this brush suitable for adding dirt-like effects. 114 00:05:42.366 --> 00:05:45.766 Further down, there are brushes with many speckled textures, 115 00:05:45.766 --> 00:05:47.633 which can add a lot of detailed spots 116 00:05:47.633 --> 00:05:49.966 to the hair textures we'll be creating next. 117 00:05:49.966 --> 00:05:52.300 This is very useful for hair textures, 118 00:05:52.300 --> 00:05:55.200 allowing us to create more richly colored effects. 119 00:05:56.300 --> 00:06:00.100 Alright, that's our introduction to several common types of brushes 120 00:06:00.100 --> 00:06:02.533 and a preliminary overview of their use. 121 00:06:02.533 --> 00:06:06.266 Let's delve into the details of brush parameters and options. 122 00:06:06.266 --> 00:06:10.000 On the left side of the brush, we can see a brush editing menu. 123 00:06:10.000 --> 00:06:13.033 Let's open it, this is the brush options panel. 124 00:06:13.033 --> 00:06:14.233 After opening it, 125 00:06:14.233 --> 00:06:17.133 we find a lot of parameters available for adjustment, 126 00:06:17.133 --> 00:06:19.700 applicable to each brush. 127 00:06:19.700 --> 00:06:22.800 For instance, if we want to use the effects of this brush 128 00:06:22.800 --> 00:06:25.100 but want to adjust the texture of the strokes, 129 00:06:25.100 --> 00:06:27.766 we can select other textures here. 130 00:06:27.766 --> 00:06:31.433 These textures directly impact the effects painted by the brush, 131 00:06:31.433 --> 00:06:33.000 and the white area on the right 132 00:06:33.000 --> 00:06:35.800 can be used to test the current settings of the brush. 133 00:06:35.800 --> 00:06:38.000 It's important to note that what we're changing here 134 00:06:38.000 --> 00:06:39.966 is merely the texture of the strokes; 135 00:06:39.966 --> 00:06:43.500 however, the original characteristics of the brush still remain, 136 00:06:43.500 --> 00:06:46.033 For example, the strokes we're painting still maintain 137 00:06:46.033 --> 00:06:49.533 the previous scattering and disordering effects. 138 00:06:49.666 --> 00:06:53.700 The parameters on the left allow for further adjustments. 139 00:06:53.700 --> 00:06:57.533 For example, this brush has ""Rotation"" enabled by default, 140 00:06:57.533 --> 00:06:58.966 with a random effect set, 141 00:06:58.966 --> 00:07:01.666 resulting in each stroke being randomly oriented 142 00:07:01.666 --> 00:07:03.766 in different directions. 143 00:07:03.766 --> 00:07:07.133 Now, if we deselect "Rotation" and paint again, 144 00:07:07.133 --> 00:07:11.500 the resulting effect will no longer exhibit random rotations. 145 00:07:13.000 --> 00:07:15.766 We continue to deselect "Size," we observe 146 00:07:15.766 --> 00:07:18.933 that the painted effect becomes more regular. 147 00:07:19.566 --> 00:07:23.266 We can also enable other parameters, such as "Saturation," 148 00:07:23.500 --> 00:07:25.733 which by default is primarily influenced 149 00:07:25.733 --> 00:07:28.633 by the pressure sensitivity of the drawing tablet. 150 00:07:28.633 --> 00:07:31.300 This means that the harder we press while painting, 151 00:07:31.300 --> 00:07:34.766 the higher the saturation, and vice versa. 152 00:07:35.833 --> 00:07:39.433 This method is not commonly used, and if we want to disable it, 153 00:07:39.433 --> 00:07:41.100 we find it cannot be unchecked 154 00:07:41.100 --> 00:07:44.433 because at least one option must remain open. 155 00:07:44.433 --> 00:07:46.533 Clearing the Canvas: 156 00:07:46.533 --> 00:07:48.266 The most commonly used feature 157 00:07:48.266 --> 00:07:51.233 when painting textures is "Fuzzy Dab." 158 00:07:51.233 --> 00:07:55.000 Once selected, "Pressure" can be unchecked. 159 00:07:55.000 --> 00:07:59.900 Now, as we're painting, we can see the random saturation effects. 160 00:07:59.900 --> 00:08:01.600 As long as we keep painting, 161 00:08:01.600 --> 00:08:05.800 the random saturation variation will continue creating. 162 00:08:05.800 --> 00:08:07.800 Fuzzy Stroke affects the randomness 163 00:08:07.800 --> 00:08:09.666 of saturation with each stroke, 164 00:08:09.666 --> 00:08:13.766 and once enabled, each stroke will have a different saturation. 165 00:08:13.766 --> 00:08:15.933 These two are frequently used. 166 00:08:15.933 --> 00:08:17.666 There are other commonly used, 167 00:08:17.666 --> 00:08:19.800 which we won't explain one by one here. 168 00:08:19.800 --> 00:08:22.766 In fact, what we can control are a lot more, 169 00:08:22.766 --> 00:08:26.000 such as hue and brightness, among others. 170 00:08:26.000 --> 00:08:28.733 Alright, On the right side, we notice a curve 171 00:08:28.733 --> 00:08:31.500 that controls the random range and intensity. 172 00:08:31.500 --> 00:08:35.466 Our current brush has a foreground color with very low saturation. 173 00:08:35.466 --> 00:08:36.666 Observing the curve, 174 00:08:36.666 --> 00:08:41.600 we've learned that the value range is between -100% and 100%. 175 00:08:41.600 --> 00:08:43.500 If we don't want such a wide span, 176 00:08:43.500 --> 00:08:45.700 we can reduce the difference between the two, 177 00:08:45.700 --> 00:08:46.966 making the curve smoother 178 00:08:46.966 --> 00:08:50.166 and thus controlling the value range more subtly. 179 00:08:50.166 --> 00:08:53.600 The value on the right indicates the current one. 180 00:08:53.600 --> 00:08:57.900 We've adjusted the range to be between 44% and 55%, 181 00:08:57.900 --> 00:09:00.266 and as we paint, we notice that the randomness 182 00:09:00.266 --> 00:09:02.466 in saturation has become more subtle. 183 00:09:02.466 --> 00:09:06.266 Although the variation are still perceptible upon close inspection, 184 00:09:06.266 --> 00:09:08.500 they are not as pronounced. 185 00:09:08.500 --> 00:09:11.700 We can adjust the curve to our desired random value range, 186 00:09:11.700 --> 00:09:14.700 which is applicable in any situation. 187 00:09:16.366 --> 00:09:18.233 By understanding brush settings, 188 00:09:18.233 --> 00:09:22.100 we can tailor a variety of brush effects to our needs. 189 00:09:22.100 --> 00:09:25.833 Next, we'll continue with other features of Krita. 190 00:09:25.833 --> 00:09:28.700 Moving to the right, we find an eraser icon, 191 00:09:28.700 --> 00:09:30.300 with the shortcut key 'E.' 192 00:09:30.300 --> 00:09:33.633 Activating it allows every brush to function as an eraser, 193 00:09:33.633 --> 00:09:35.933 erasing content from the canvas without 194 00:09:35.933 --> 00:09:38.733 the need to switch to an eraser brush each time. 195 00:09:38.733 --> 00:09:41.366 Using this in conjunction with the shortcut key makes 196 00:09:41.366 --> 00:09:43.466 it even more convenient. 197 00:09:43.466 --> 00:09:47.300 Pressing 'E' again switches back to the normal brush. 198 00:09:48.666 --> 00:09:52.766 The ""Opacity"" parameter on the right controls the brush's opacity, 199 00:09:52.766 --> 00:09:57.066 with the default being 100%, meaning fully opaque. 200 00:09:58.400 --> 00:10:03.166 Lowering this parameter results in a semi-transparent brush effect. 201 00:10:04.033 --> 00:10:06.033 Size"" adjusts the brush size, 202 00:10:06.033 --> 00:10:08.533 with the shortcut being holding 'Shift' while dragging 203 00:10:08.533 --> 00:10:09.666 the left mouse button, 204 00:10:09.666 --> 00:10:12.900 allowing free control over the brush radius. 205 00:10:13.433 --> 00:10:17.033 The icon with two triangles represents the mirror function. 206 00:10:17.033 --> 00:10:20.700 Once activated, a symmetry axis appears on the screen, 207 00:10:20.700 --> 00:10:23.200 and painting on one side of the axis automatically mirrors 208 00:10:23.200 --> 00:10:25.633 the content on the other side. 209 00:10:25.633 --> 00:10:28.900 This mirror function is often used during texture painting 210 00:10:28.900 --> 00:10:32.433 to significantly enhance our production efficiency. 211 00:10:32.733 --> 00:10:34.433 Among the options on the right, 212 00:10:34.433 --> 00:10:35.833 there are three functions: 213 00:10:36.233 --> 00:10:39.800 Hide Mirror X Line hides the symmetry axis in the view, 214 00:10:39.800 --> 00:10:42.566 but the mirror function remains active. 215 00:10:42.566 --> 00:10:46.166 Lock X Line locks the position of the symmetry axis, 216 00:10:46.166 --> 00:10:48.866 which by default can be moved by dragging the icon 217 00:10:48.866 --> 00:10:51.966 on the axis to any desired position. 218 00:10:54.333 --> 00:10:58.100 Activating this function locks the axis in place. 219 00:11:00.266 --> 00:11:03.500 Move to Canvas Centre X"" moves the symmetry axis 220 00:11:03.500 --> 00:11:05.833 to the center of the canvas. 221 00:11:05.833 --> 00:11:09.733 The next feature is the Y-axis symmetry function. 222 00:11:10.500 --> 00:11:14.233 Here, I'll change the brush color for better clarity. 223 00:11:14.233 --> 00:11:17.900 Once activated, a horizontal symmetry axis appears, 224 00:11:17.900 --> 00:11:21.200 and painting on one side results in a mirrored effect on the other, 225 00:11:21.200 --> 00:11:25.100 Unlike before, this feature creates symmetry along the Y-axis, 226 00:11:25.100 --> 00:11:27.766 meaning it is vertically symmetrical. 227 00:11:27.766 --> 00:11:30.433 The related options for this function are the same 228 00:11:30.433 --> 00:11:32.866 as those we introduced for horizontal symmetry, 229 00:11:32.866 --> 00:11:35.633 so we won't go into further detail here. 230 00:11:35.633 --> 00:11:37.833 Let's go back to the main canvas panel, 231 00:11:37.833 --> 00:11:40.400 scrolling the middle mouse button zooms in and out, 232 00:11:40.400 --> 00:11:42.300 the middle button pans the canvas, 233 00:11:42.300 --> 00:11:46.566 and 'Shift' plus the middle mouse button rotates the canvas. 234 00:11:47.533 --> 00:11:52.633 The '5' key on the numeric keypad resets the canvas rotation. 235 00:11:52.633 --> 00:11:56.800 We'll now disable the mirror function. On the canvas, 236 00:11:56.800 --> 00:12:00.100 holding 'Ctrl' and left-clicking to quickly pick a color, 237 00:12:00.100 --> 00:12:04.000 which is a very common practice during actual painting. 238 00:12:04.866 --> 00:12:07.766 For example, when creating a color transition, 239 00:12:07.766 --> 00:12:10.466 we use 'Ctrl' to pick one color and then paint 240 00:12:10.466 --> 00:12:12.266 in the middle area. 241 00:12:12.266 --> 00:12:14.333 Oh, we've modified this brush, 242 00:12:14.333 --> 00:12:16.766 so the color painted is not the one we picked. 243 00:12:16.766 --> 00:12:20.300 To demonstrate the effect, let me switch to another brush. 244 00:12:20.300 --> 00:12:23.400 Alright, we've switched to the airbrush. 245 00:12:23.400 --> 00:12:27.066 Again, we hold 'Ctrl' on one side to pick a color, 246 00:12:27.066 --> 00:12:28.800 then paint in the middle area. 247 00:12:28.800 --> 00:12:32.233 Now, the foreground color has changed to the one we picked, 248 00:12:32.233 --> 00:12:35.600 and the color we paint is also the picked color. 249 00:12:35.600 --> 00:12:38.133 We can pick colors from anywhere for painting, 250 00:12:38.133 --> 00:12:41.566 which is a very convenient and quick operation. 251 00:12:42.633 --> 00:12:45.633 Next, we'll introduce some commonly used tools. 252 00:12:45.633 --> 00:12:48.366 The first is the brush tool we're currently using, 253 00:12:48.366 --> 00:12:51.166 which should now be familiar to everyone. 254 00:12:51.166 --> 00:12:54.266 Let's move on to the second tool, the transform tool, 255 00:12:54.266 --> 00:12:56.466 with the shortcut 'Ctrl+T.' 256 00:12:56.800 --> 00:13:00.466 Here, we can select the layer we wish to adjust. 257 00:13:00.466 --> 00:13:02.400 Pressing 'Ctrl+T,' 258 00:13:02.400 --> 00:13:04.566 we scroll the middle mouse button to zoom out 259 00:13:04.566 --> 00:13:08.000 and see a transformation box appear on the screen. 260 00:13:08.000 --> 00:13:12.833 We can manipulate the controls at the corners to transform the layer. 261 00:13:12.833 --> 00:13:16.266 For instance,we can scale the current layer by dragging this point, 262 00:13:16.266 --> 00:13:18.633 and hold 'Shift' while moving the mouse allows 263 00:13:18.633 --> 00:13:20.700 for proportional scaling. 264 00:13:22.166 --> 00:13:25.333 When the mouse cursor is outside the transformation box, 265 00:13:25.333 --> 00:13:27.433 it changes to a circle with arrows, 266 00:13:27.433 --> 00:13:29.300 now that we can rotate the current layer 267 00:13:29.300 --> 00:13:31.700 by clicking the left mouse button. 268 00:13:31.700 --> 00:13:33.566 Inside the transform box, 269 00:13:33.566 --> 00:13:35.600 the mouse becomes a cross with arrows, 270 00:13:35.600 --> 00:13:37.333 and dragging with the left mouse button 271 00:13:37.333 --> 00:13:39.433 moves the current layer. 272 00:13:39.633 --> 00:13:42.500 This is a very common operation. 273 00:13:42.833 --> 00:13:45.500 Let's take a look at the transform tool options. 274 00:13:45.500 --> 00:13:48.433 Now, let's switch to the second Perspective mode, 275 00:13:48.433 --> 00:13:51.900 which simulates perspective distortion in three-dimensional space, 276 00:13:51.900 --> 00:13:54.233 but it's not commonly used. 277 00:13:54.900 --> 00:13:57.900 Next is Warp mode, which, when activated, 278 00:13:57.900 --> 00:14:00.566 defaults to displaying nine points on the canvas. 279 00:14:00.566 --> 00:14:04.400 Moving these points will correspondingly deform the layer. 280 00:14:04.400 --> 00:14:06.966 Our most frequently used mode is Liquify, 281 00:14:06.966 --> 00:14:09.233 located on the right side. 282 00:14:09.233 --> 00:14:12.466 When switching to this mode, the frame disappears. 283 00:14:12.466 --> 00:14:15.800 By holding down the Shift key and using the left mouse button, 284 00:14:15.800 --> 00:14:18.466 we can increase the brush radius. 285 00:14:18.466 --> 00:14:21.633 Dragging with the left mouse button on anywhere of the canvas, 286 00:14:21.633 --> 00:14:24.366 you'll see the image deforms along with the brush strokes, 287 00:14:24.366 --> 00:14:26.600 but it can be quite laggy. 288 00:14:26.600 --> 00:14:30.166 We often use this when matching texture shapes. 289 00:14:31.333 --> 00:14:33.400 Next, we switch to Mesh mode, 290 00:14:33.400 --> 00:14:36.333 another commonly used transform mode. 291 00:14:36.333 --> 00:14:38.000 In the tool options panel, 292 00:14:38.000 --> 00:14:42.366 we can adjust the number of vertices horizontally and vertically. 293 00:14:42.366 --> 00:14:43.466 Unlike Warp mode, 294 00:14:43.466 --> 00:14:47.000 each control point here has a handle in all four directions: 295 00:14:47.000 --> 00:14:50.166 up, down, left, and right. 296 00:14:50.166 --> 00:14:52.800 This means we can not only change the shape of the image 297 00:14:52.800 --> 00:14:54.266 by moving the control points 298 00:14:54.266 --> 00:14:56.866 but also fine-tune the shape of this part of the image, 299 00:14:56.866 --> 00:15:00.000 like a curve, by adjusting the handles. 300 00:15:00.000 --> 00:15:03.766 This provides us with a more precise adjustment mode. 301 00:15:05.066 --> 00:15:07.433 Once we're done with the image deformation, 302 00:15:07.433 --> 00:15:11.500 we can press the Enter key to apply the current transformation. 303 00:15:12.600 --> 00:15:15.233 The next tool we'll introduce is the Move tool, 304 00:15:15.233 --> 00:15:17.466 with the shortcut key T. 305 00:15:17.466 --> 00:15:19.266 After switching to the Move tool, 306 00:15:19.266 --> 00:15:21.266 we can directly drag the current layer 307 00:15:21.266 --> 00:15:24.233 with the left mouse button on the canvas. 308 00:15:24.233 --> 00:15:26.433 This is very commonly used and, 309 00:15:26.433 --> 00:15:28.133 compared to the transform tool, 310 00:15:28.133 --> 00:15:31.666 moving layers with the Move tool is much faster. 311 00:15:31.666 --> 00:15:33.533 Next is the Crop tool. After switching to this tool, 312 00:15:33.533 --> 00:15:35.200 Next is the Crop tool. After switching to this tool, 313 00:15:35.200 --> 00:15:37.566 we click the left mouse button on the canvas, 314 00:15:37.566 --> 00:15:39.300 and the canvas boundary appears 315 00:15:39.300 --> 00:15:42.333 with a transform box similar to that of the transform tool, 316 00:15:42.333 --> 00:15:44.633 but it adjusts the entire image size. 317 00:15:44.633 --> 00:15:48.033 We stay still and press Enter to apply the current operation. 318 00:15:48.033 --> 00:15:53.033 It seems unchanged, but in fact, it has cropped the layer for us. 319 00:15:53.033 --> 00:15:56.466 Like the current layer, when we used the transform tool earlier, 320 00:15:56.466 --> 00:16:00.533 the content of this layer had actually exceeded the canvas. 321 00:16:00.533 --> 00:16:03.500 Now, when we switch back to the transform tool, 322 00:16:03.500 --> 00:16:06.633 we can see that the area outside the canvas has been deleted, 323 00:16:06.633 --> 00:16:11.500 leaving only the area that is exactly the same size as the canvas. 324 00:16:11.500 --> 00:16:13.200 Returning to the Crop tool, 325 00:16:13.200 --> 00:16:16.866 this tool can directly modify the canvas size. 326 00:16:16.866 --> 00:16:18.533 When we drag on the canvas, 327 00:16:18.533 --> 00:16:20.300 we can see the current canvas size 328 00:16:20.300 --> 00:16:23.133 we are modifying in the upper left corner. 329 00:16:23.133 --> 00:16:27.800 After pressing Enter, the canvas also becomes the cropped size. 330 00:16:28.166 --> 00:16:32.666 We undo and go back. Returning to the Crop tool again, 331 00:16:32.666 --> 00:16:34.566 when we want to expand the canvas, 332 00:16:34.566 --> 00:16:37.066 we can also drag the space on the border outward 333 00:16:37.066 --> 00:16:40.300 to expand the canvas to the size we need. 334 00:16:40.300 --> 00:16:42.966 You can also manually enter the required size 335 00:16:42.966 --> 00:16:44.233 in the tool options, 336 00:16:44.233 --> 00:16:47.800 and still use the Enter key to apply the current operation. 337 00:16:47.800 --> 00:16:49.700 Now the canvas has been expanded 338 00:16:49.700 --> 00:16:52.166 to the size we just adjusted. 339 00:16:52.166 --> 00:16:55.100 We undo the previous operation. 340 00:16:55.100 --> 00:16:57.300 You can see that the area of this layer 341 00:16:57.300 --> 00:17:00.333 that exceeded the canvas has returned again. 342 00:17:01.266 --> 00:17:04.300 Later, we will introduce another feature specifically 343 00:17:04.300 --> 00:17:07.466 for dealing with areas that exceed the canvas. 344 00:17:08.066 --> 00:17:12.433 Continuing with the tools, next, we come to the selection tools. 345 00:17:12.433 --> 00:17:15.033 The first is the Rectangular Selection Tool, 346 00:17:15.033 --> 00:17:17.800 with the shortcut Ctrl+R. 347 00:17:17.800 --> 00:17:22.566 We can directly create a rectangular selection area on the canvas. 348 00:17:22.566 --> 00:17:25.533 After selecting, we can directly use the Move tool 349 00:17:25.533 --> 00:17:28.100 to move the currently selected part. 350 00:17:28.100 --> 00:17:31.733 After pressing CTRL+C and then Ctrl+V, 351 00:17:31.733 --> 00:17:35.600 we can create a separate layer for the currently selected part. 352 00:17:35.600 --> 00:17:37.300 After creating the new layer, 353 00:17:37.300 --> 00:17:40.733 we can use other tools to operate on this layer. 354 00:17:40.733 --> 00:17:44.866 Switch to the Rectangular Selection Tool by Pressing Ctrl+R, 355 00:17:44.866 --> 00:17:47.466 and we can use this tool to create a selection area 356 00:17:47.466 --> 00:17:49.700 anywhere on the canvas. 357 00:17:49.700 --> 00:17:53.333 Ctrl+Shift+A is to deselect. 358 00:17:53.333 --> 00:17:55.466 When we have created a selection area, 359 00:17:55.466 --> 00:17:57.133 by holding down the Shift key, 360 00:17:57.133 --> 00:17:59.066 we will find a small "+" appearing 361 00:17:59.066 --> 00:18:01.333 in the square on the right side of the mouse, 362 00:18:01.333 --> 00:18:04.566 indicating that we have entered Add Selection mode. 363 00:18:04.566 --> 00:18:06.333 Selecting again, you can see 364 00:18:06.333 --> 00:18:08.833 that the original selection has not disappeared, 365 00:18:08.833 --> 00:18:12.033 and we have added a part based on the area we just selected. 366 00:18:12.033 --> 00:18:14.033 Holding down the Alt key while operating 367 00:18:14.033 --> 00:18:17.133 on the canvas is Subtract Selection mode. 368 00:18:17.133 --> 00:18:20.800 This allows us to freely select the area we want. 369 00:18:20.800 --> 00:18:22.766 After creating a selection area, 370 00:18:22.766 --> 00:18:26.533 any operation we perform will only affect the area within the selection, 371 00:18:26.533 --> 00:18:29.866 thus protecting the rest. For example, 372 00:18:29.866 --> 00:18:32.300 now when we switch to the Brush tool to paint, 373 00:18:32.300 --> 00:18:35.100 it will only affect the area inside the selection; 374 00:18:35.100 --> 00:18:37.933 the outside part cannot be painted. 375 00:18:37.933 --> 00:18:40.666 Clicking Ctrl+Shift+A deselects, 376 00:18:40.666 --> 00:18:43.100 and we return to the tool panel. 377 00:18:43.100 --> 00:18:45.100 There are other selection tools here, 378 00:18:45.100 --> 00:18:47.633 the second one is Elliptical Selection Tool, 379 00:18:47.633 --> 00:18:51.166 which works the same as the one we introduced earlier. 380 00:18:51.166 --> 00:18:54.233 Next is the Polygonal Selection Tool. 381 00:18:54.233 --> 00:18:55.800 After clicking on the screen, 382 00:18:55.800 --> 00:18:58.966 you can see the mouse dragging out a straight line. 383 00:18:58.966 --> 00:19:02.533 Then we can freely draw the desired selection shape. 384 00:19:05.866 --> 00:19:09.200 When we complete the selection and return to the starting point, 385 00:19:09.200 --> 00:19:12.600 keep the mouse here, and you will see a circle appear. 386 00:19:12.600 --> 00:19:15.466 Clicking on the circle will create the current selection range 387 00:19:15.466 --> 00:19:16.700 as a selection area, 388 00:19:16.700 --> 00:19:19.633 and the path we just drew will also become a specific marching 389 00:19:19.633 --> 00:19:21.933 ants line within this selection area. 390 00:19:21.933 --> 00:19:25.233 This tool is very commonly used in our operations. 391 00:19:25.233 --> 00:19:28.766 The next tool is the Freehand Selection Tool. 392 00:19:28.766 --> 00:19:31.966 When using this tool, we directly draw the range we need on 393 00:19:31.966 --> 00:19:34.366 the canvas by holding down the left mouse button, 394 00:19:34.366 --> 00:19:36.066 and after releasing the left button, 395 00:19:36.066 --> 00:19:38.933 we can establish a selection area. 396 00:19:41.733 --> 00:19:43.933 Alright, that's all for the tools. 397 00:19:43.933 --> 00:19:47.033 Next, we'll introduce another important feature. 398 00:19:47.033 --> 00:19:48.233 When we are creating, 399 00:19:48.233 --> 00:19:51.100 it's inevitable that we will encounter many situations like 400 00:19:51.100 --> 00:19:52.633 the two layers we have now, 401 00:19:52.633 --> 00:19:56.566 where some content extends beyond the canvas boundaries. 402 00:19:56.566 --> 00:20:00.400 The parts that extending beyond the canvas can't be seen. 403 00:20:00.400 --> 00:20:02.433 Although it's not displayed on the screen, 404 00:20:02.433 --> 00:20:04.333 the fact is that the exceeded part is 405 00:20:04.333 --> 00:20:06.533 also recorded in the current image document 406 00:20:06.533 --> 00:20:09.600 and will occupy some computer resources. 407 00:20:09.600 --> 00:20:11.266 As the layers are getting more, 408 00:20:11.266 --> 00:20:13.966 and the content of the painting increases accordingly, 409 00:20:13.966 --> 00:20:16.333 memory usage will become higher and higher, 410 00:20:16.333 --> 00:20:18.333 and this part that exceeds the canvas 411 00:20:18.333 --> 00:20:21.400 becomes the main reason for slowing down our computer. 412 00:20:21.400 --> 00:20:24.466 For these useless areas, we need to clean them up. 413 00:20:24.933 --> 00:20:27.633 In addition to the Crop tool we just introduced, 414 00:20:27.633 --> 00:20:31.566 we can find "Trim to Image Size" in the Image menu. 415 00:20:31.566 --> 00:20:32.700 After clicking it, 416 00:20:32.700 --> 00:20:35.433 it will help us crop all layers of the current Krita image 417 00:20:35.433 --> 00:20:38.066 document to the canvas size. 418 00:20:38.066 --> 00:20:40.033 Now let's look at these two layers; 419 00:20:40.033 --> 00:20:42.633 both have had the parts outside the canvas deleted, 420 00:20:42.633 --> 00:20:45.200 only retaining the area within the canvas. 421 00:20:45.200 --> 00:20:46.566 When there are many layers, 422 00:20:46.566 --> 00:20:49.966 running this function may require a little wait. 423 00:20:50.533 --> 00:20:54.300 So far, we have covered most of the panels in this interface. 424 00:20:54.300 --> 00:20:55.633 You will notice that I have 425 00:20:55.633 --> 00:20:59.166 not gone into detail about every feature and every brush. 426 00:20:59.166 --> 00:21:00.900 Here, I want to tell you that there 427 00:21:00.900 --> 00:21:03.700 is a common misconception when learning software. 428 00:21:03.700 --> 00:21:05.333 We don't need to spend too much time 429 00:21:05.333 --> 00:21:08.333 learning about software tools in the early stages. 430 00:21:08.333 --> 00:21:12.266 We need to focus our energy on actual production capabilities. 431 00:21:12.266 --> 00:21:13.733 Through creating effects, 432 00:21:13.733 --> 00:21:17.200 we will continuously discover the features within the software. 433 00:21:17.200 --> 00:21:19.100 This way of learning is more solid 434 00:21:19.100 --> 00:21:21.333 and can improve our learning efficiency. 435 00:21:21.333 --> 00:21:24.033 Next, we will explain other in-depth features 436 00:21:24.033 --> 00:21:27.066 through actual production in case studies. 437 00:21:27.066 --> 00:21:31.733 This concludes this lesson. See you next time!