WEBVTT 1 00:00:00.033 --> 00:00:01.466 Hello everyone. 2 00:00:01.466 --> 00:00:05.300 Today, I'm really excited to start our tutorials on modeling. 3 00:00:05.300 --> 00:00:06.800 Before we dive into that, 4 00:00:06.800 --> 00:00:10.833 let's first discuss the difficulties we usually encounter during this process 5 00:00:10.833 --> 00:00:13.066 so that we have a clear direction in our minds 6 00:00:13.066 --> 00:00:16.033 and then solve them one by one through this course. 7 00:00:17.466 --> 00:00:20.033 First, the lack of basic knowledge. 8 00:00:20.033 --> 00:00:23.100 I believe it's challenging to learn modeling in the beginning. 9 00:00:23.100 --> 00:00:25.900 Facing so many types of brushes and functions, 10 00:00:25.900 --> 00:00:29.400 we may not have a clear idea of how to use them properly, 11 00:00:29.400 --> 00:00:33.433 pondering which brushes to use for completing a well-sculpted work quickly. 12 00:00:33.433 --> 00:00:35.600 Compared to professional sculpting, 13 00:00:35.600 --> 00:00:38.900 our messy sculpt traces make us feel disheartened. 14 00:00:38.900 --> 00:00:40.700 So, the problems here are 15 00:00:40.700 --> 00:00:44.000 how to use the software expertly and which tool to select. 16 00:00:44.000 --> 00:00:49.500 Most beginners initially prefer to watch various basic tutorials to master skills. 17 00:00:49.500 --> 00:00:52.966 Seems like we can solve most of the difficulties with these skills, 18 00:00:52.966 --> 00:00:56.866 but in reality, we may understand the usage of the sculpting tools 19 00:00:56.866 --> 00:00:59.866 yet still find it tricky to create desired works. 20 00:01:00.500 --> 00:01:05.433 In my opinion, breaking down some practical cases can help to a certain extent. 21 00:01:05.733 --> 00:01:06.933 In these cases, 22 00:01:06.933 --> 00:01:10.166 you will find that there are not many advanced operations; 23 00:01:10.166 --> 00:01:14.533 instead, only a few common brushes and operations are used repeatedly. 24 00:01:14.533 --> 00:01:18.166 Actually, many beginners have a common misunderstanding. 25 00:01:18.166 --> 00:01:20.866 When they just start to explore animal modeling, 26 00:01:20.866 --> 00:01:23.766 they usually pay most attention to learning skills, 27 00:01:23.766 --> 00:01:26.866 rather than finding out a way to put it into practice. 28 00:01:26.866 --> 00:01:30.500 So after mastering basic operations through online tutorials, 29 00:01:30.500 --> 00:01:33.500 we'd better follow tutorials with practical examples, 30 00:01:33.500 --> 00:01:35.566 and this is typically more efficient. 31 00:01:35.566 --> 00:01:39.700 In this course, we won't dwell too much on basic operations at the beginning, 32 00:01:39.700 --> 00:01:43.466 rather, we will just focus on some necessary techniques first, 33 00:01:43.466 --> 00:01:46.366 and the rest will be explained through actual production. 34 00:01:46.500 --> 00:01:49.133 The second topic is anatomy knowledge. 35 00:01:49.133 --> 00:01:52.500 Undoubtedly, this poses a challenge for most learners 36 00:01:52.500 --> 00:01:54.966 due to the complexity of muscle structure. 37 00:01:54.966 --> 00:01:59.666 It's difficult to develop a solid understanding of complex anatomy knowledge. 38 00:01:59.666 --> 00:02:02.266 But in fact, lack of anatomy knowledge 39 00:02:02.266 --> 00:02:05.133 doesn't hinder us from creating excellent works. 40 00:02:05.133 --> 00:02:10.666 Anatomy can be divided into two types: medical anatomy and artistic anatomy. 41 00:02:10.666 --> 00:02:16.266 Memorizing every single muscle, gland, and organ is required for a doctor. 42 00:02:16.266 --> 00:02:20.466 However, for us, acquiring some necessary anatomy knowledge 43 00:02:20.466 --> 00:02:23.033 is sufficient to achieve correct structure. 44 00:02:23.033 --> 00:02:26.033 So in this clear direction, what will we be learning? 45 00:02:26.033 --> 00:02:29.366 We only cover a few major bones and muscle forms, 46 00:02:29.366 --> 00:02:33.900 helping us acquire basic anatomical knowledge to create correct structures. 47 00:02:33.900 --> 00:02:38.266 Besides, I'll show you how to analyze the structure through muscle directions, 48 00:02:38.266 --> 00:02:41.766 and how to transition from 2D images to 3D models. 49 00:02:41.766 --> 00:02:45.400 Trust me. You won't be limited by anatomy knowledge, 50 00:02:45.400 --> 00:02:49.066 instead, you'll be able to directly focus on shaping. 51 00:02:49.466 --> 00:02:52.633 Last, let's talk about the production process. 52 00:02:53.000 --> 00:02:56.366 A complete production process consists of many stages, 53 00:02:56.366 --> 00:02:58.566 modeling is just one part of it. 54 00:02:58.566 --> 00:03:05.566 We still have more work to do, such as texturing, fur, rigging, animation, etc. 55 00:03:05.566 --> 00:03:07.733 We will review the modeling process from 56 00:03:07.733 --> 00:03:10.533 the perspective of the entire production process, 57 00:03:10.533 --> 00:03:13.800 understanding the relationship between each stage. 58 00:03:13.966 --> 00:03:16.400 Each stage of the process should be considered 59 00:03:16.400 --> 00:03:18.900 in relation to the subsequent stages. 60 00:03:19.333 --> 00:03:23.000 For example, modeling is the initial stage of the work. 61 00:03:23.000 --> 00:03:27.033 It carries the textures, hair, rigging, and animation, 62 00:03:27.033 --> 00:03:29.933 so the mesh should be compatible with the later stages. 63 00:03:30.133 --> 00:03:32.966 Similarly, each subsequent stage is also 64 00:03:32.966 --> 00:03:36.400 interrelated with the preceding and following stages. 65 00:03:36.400 --> 00:03:37.766 In the later episodes, 66 00:03:37.766 --> 00:03:41.233 we will talk about the workflow of the entire production in detail, 67 00:03:41.233 --> 00:03:43.066 including modeling considerations 68 00:03:43.066 --> 00:03:46.366 that can effectively streamline the subsequent steps. 69 00:03:46.733 --> 00:03:50.400 Alright, without further ado, let's get started.